input.onButtonPressed(Button.A, function () { robocon.move(robocon.Motors.One, robocon.Direction.Forward, 100) robocon.move(robocon.Motors.Two, robocon.Direction.Forward, 100) robocon.move(robocon.Motors.Three, robocon.Direction.Forward, 100) robocon.move(robocon.Motors.Four, robocon.Direction.Forward, 100) }) input.onButtonPressed(Button.B, function () { robocon.move(robocon.Motors.One, robocon.Direction.Backward, 100) robocon.move(robocon.Motors.Two, robocon.Direction.Backward, 100) robocon.move(robocon.Motors.Three, robocon.Direction.Backward, 100) robocon.move(robocon.Motors.Four, robocon.Direction.Backward, 100) }) input.onButtonPressed(Button.AB, function () { robocon.stop(robocon.Motors.One) robocon.stop(robocon.Motors.Two) robocon.stop(robocon.Motors.Three) robocon.stop(robocon.Motors.Four) }) let dis1 = robocon.createDisplay(DigitalPin.P5, DigitalPin.P6) let dis2 = robocon.createDisplay(DigitalPin.P12, DigitalPin.P2) let dis3 = robocon.createDisplay(DigitalPin.P10, DigitalPin.P11) let dis4 = robocon.createDisplay(DigitalPin.P8, DigitalPin.P9) dis1.set(7) dis2.set(7) dis3.set(7) dis4.set(7) basic.forever(function () { dis1.show(pins.digitalReadPin(DigitalPin.P16)) dis2.show(pins.digitalReadPin(DigitalPin.P13)) dis3.show(Math.round(robocon.measure(DigitalPin.P15))) dis4.show(Math.round(robocon.measure(DigitalPin.P14))) })