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logic.py
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#ICS32 Project 5
#logic.py
#
#Name: Ye Yuan
#ID: 49889946
BLACK=1
WHITE=-1
NONE=0
class game:
def __init__(self,col:int,row:int,rule:str,board:list):
#initialize some variables
self.col_size=col
self.row_size=row
self.turn=None
self.rule=rule
self.board=board
self.w=0
self.b=0
self.winner="NONE"
self.count_number()
def next(self):
#move to next turn
if self.turn==BLACK:
self.turn=WHITE
else:
self.turn=BLACK
def count_number(self):
#count the number of dics of each player
self.b=0
self.w=0
for i in self.board:
for j in i:
if j==BLACK:
self.b+=1
if j==WHITE:
self.w+=1
def get_winner(self):
#display the winner
if self.b==self.w:
self.winner="NONE"
if self.rule=="M":
if self.b>self.w:
self.winner="BLACK"
elif self.b<self.w:
self.winner="WHITE"
if self.rule=="F":
if self.b>self.w:
self.winner="WHITE"
elif self.b<self.w:
self.winner="BLACK"
def get_move()->list:
#get the move from input and return it as list
i=input().split()
move=[]
for num in i:
move.append(int(num)-1)
return move
def eat_1(game:game,r:int,c:int,index:bool)->bool:
#determine whether the left top is valid
if r-1>=0 and r-1<game.row_size and c-1>=0 and c-1<game.col_size:
if game.board[r-1][c-1]==NONE:
#print("r-1",r-1,"c-1",c-1)
return False
if game.board[r-1][c-1]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_1(game,r-1,c-1,False)
else:
return False
def eat_2(game:game,r:int,c:int,index:bool)->bool:
#determine whether the position of top is valid
if r-1>=0 and r-1<game.row_size and c>=0 and c<game.col_size:
if game.board[r-1][c]==NONE:
return False
if game.board[r-1][c]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_2(game,r-1,c,False)
else:
return False
def eat_3(game:game,r:int,c:int,index:bool)->bool:
#determine whether the right top is valid
if r-1>=0 and r-1<game.row_size and c+1>=0 and c+1<game.col_size:
if game.board[r-1][c+1]==NONE:
return False
if game.board[r-1][c+1]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_3(game,r-1,c+1,False)
else:
return False
def eat_4(game:game,r:int,c:int,index:bool)->bool:
if r>=0 and r<game.row_size and c-1>=0 and c-1<game.col_size:
if game.board[r][c-1]==NONE:
return False
if game.board[r][c-1]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_4(game,r,c-1,False)
else:
return False
def eat_5(game:game,r:int,c:int,index:bool)->bool:
if r>=0 and r<game.row_size and c+1>=0 and c+1<game.col_size:
if game.board[r][c+1]==NONE:
return False
#print(game.board[r][c+1],game.board[r][c])
if game.board[r][c+1]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_5(game,r,c+1,False)
else:
return False
def eat_6(game:game,r:int,c:int,index:bool)->bool:
if r+1>=0 and r+1<game.row_size and c-1>=0 and c-1<game.col_size:
if game.board[r+1][c-1]==NONE:
return False
if game.board[r+1][c-1]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_6(game,r+1,c-1,False)
else:
return False
def eat_7(game:game,r:int,c:int,index:bool)->bool:
if r+1>=0 and r+1<game.row_size and c>=0 and c<game.col_size:
if game.board[r+1][c]==NONE:
return False
if game.board[r+1][c]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_7(game,r+1,c,False)
else:
return False
def eat_8(game:game,r:int,c:int,index:bool)->bool:
if r+1>=0 and r+1<game.row_size and c+1>=0 and c+1<game.col_size:
if game.board[r+1][c+1]==NONE:
return False
if game.board[r+1][c+1]==game.turn:
if index==True:
return False
else:
return True
else:
return eat_8(game,r+1,c+1,False)
else:
return False
def eat(game:game,r:int,c:int)->bool:
#any funcs in below is true will return true
if eat_1(game,r,c,True)==True:
#print("eat_1 return true")
return True
elif eat_2(game,r,c,True)==True:
#print("eat_2 return true")
return True
elif eat_3(game,r,c,True)==True:
#print("eat_3 return true")
return True
elif eat_4(game,r,c,True)==True:
#print("eat_4 return true")
return True
elif eat_5(game,r,c,True)==True:
#print("eat_5 return true")
return True
elif eat_6(game,r,c,True)==True:
#print("eat_6 return true")
return True
elif eat_7(game,r,c,True)==True:
#print("eat_7 return true")
return True
elif eat_8(game,r,c,True)==True:
#print("eat_8 return true")
return True
#print("false at eat")
return False
def check_available(game:game)->list:
#check the available position for the current player and return it as list
available=[]
for r in range(game.row_size):
for c in range(game.col_size):
if r<0 or r>=game.row_size or c<0 or c>=game.col_size:
continue
if game.board[r][c] != NONE:
continue
if eat(game,r,c)==False:
continue
else:
available.append([r,c])
return available
def return_move(game:game)->list:
#return the available move list
while True:
move=get_move()
if move in check_available(game):
print("VALID")
return move
else:
print("INVALID")
def move_1(game:game,r:int,c:int,index:bool)->bool:
#move the dics in left top direction
if r-1>=0 and r-1<game.row_size and c-1>=0 and c-1<game.col_size:
if game.board[r-1][c-1]==NONE:
return game.board
if game.board[r-1][c-1]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r+1][c+1]==0-game.turn:
game.board[r+1][c+1]=game.turn
r+=1
c+=1
return True
else:
return move_1(game,r-1,c-1,False)
else:
return game.board
def move_2(game:game,r:int,c:int,index:bool)->bool:
#move the dics in top direction
if r-1>=0 and r-1<game.row_size and c>=0 and c<game.col_size:
if game.board[r-1][c]==NONE:
return game.board
if game.board[r-1][c]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r+1][c]==0-game.turn:
game.board[r+1][c]=game.turn
r+=1
return True
else:
return move_2(game,r-1,c,False)
else:
return game.board
def move_3(game:game,r:int,c:int,index:bool)->bool:
if r-1>=0 and r-1<game.row_size and c+1>=0 and c+1<game.col_size:
if game.board[r-1][c+1]==NONE:
return game.board
if game.board[r-1][c+1]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r+1][c-1]==0-game.turn:
game.board[r+1][c-1]=game.turn
r+=1
c-=1
return True
else:
return move_3(game,r-1,c+1,False)
else:
return game.board
def move_4(game:game,r:int,c:int,index:bool)->bool:
if r>=0 and r<game.row_size and c-1>=0 and c-1<game.col_size:
if game.board[r][c-1]==NONE:
return game.board
if game.board[r][c-1]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r][c+1]==0-game.turn:
game.board[r][c+1]=game.turn
c+=1
return True
else:
return move_4(game,r,c-1,False)
else:
return game.board
def move_5(game:game,r:int,c:int,index:bool)->bool:
if r>=0 and r<game.row_size and c+1>=0 and c+1<game.col_size:
if game.board[r][c+1]==NONE:
return game.board
if game.board[r][c+1]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r][c-1]==0-game.turn:
game.board[r][c-1]=game.turn
c-=1
return True
else:
return move_5(game,r,c+1,False)
else:
return game.board
def move_6(game:game,r:int,c:int,index:bool)->bool:
if r+1>=0 and r+1<game.row_size and c-1>=0 and c-1<game.col_size:
if game.board[r+1][c-1]==NONE:
return game.board
if game.board[r+1][c-1]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r-1][c+1]==0-game.turn:
game.board[r-1][c+1]=game.turn
r-=1
c+=1
return True
else:
return move_6(game,r+1,c-1,False)
else:
return game.board
def move_7(game:game,r:int,c:int,index:bool)->bool:
if r+1>=0 and r+1<game.row_size and c>=0 and c<game.col_size:
if game.board[r+1][c]==NONE:
return game.board
if game.board[r+1][c]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r-1][c]==0-game.turn:
game.board[r-1][c]=game.turn
r-=1
return True
else:
return move_7(game,r+1,c,False)
else:
return game.board
def move_8(game:game,r:int,c:int,index:bool)->bool:
if r+1>=0 and r+1<game.row_size and c+1>=0 and c+1<game.col_size:
if game.board[r+1][c+1]==NONE:
return game.board
if game.board[r+1][c+1]==game.turn:
if index==True:
return game.board
else:
game.board[r][c]=game.turn
while game.board[r-1][c-1]==0-game.turn:
game.board[r-1][c-1]=game.turn
r-=1
c-=1
return True
else:
return move_8(game,r+1,c+1,False)
else:
return game.board
def move(game:game,move:list):
#move all the directions
game.board[move[0]][move[1]]=game.turn
board=move_1(game,move[0],move[1],True)
board=move_2(game,move[0],move[1],True)
board=move_3(game,move[0],move[1],True)
board=move_4(game,move[0],move[1],True)
board=move_5(game,move[0],move[1],True)
board=move_6(game,move[0],move[1],True)
board=move_7(game,move[0],move[1],True)
board=move_8(game,move[0],move[1],True)
return game.board