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Websocket-Handshake Doesn't Work #2109
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still broken in 2023.11.1.129 (same platforms, HTML and Windows) |
Can confirm - still broken. Need this fixed. |
Verified fix in IDE v2024.200.0.461 Runtime v2024.200.0.477, thanks. |
It seems an HTML5 app communicating to a native app with websockets hangs the server after an albeit successful handshake now... |
Can you supply a test project for this? Using the project from #4363 (comment), the HTML5 client connects to the server running under Win32, they exchange a couple of messages and both continue to run - the server can still respond to further connections. |
ah on the test project actually works if i replace all map accesses with |
Bug.zip
Description
In 2023.8 you cannot establish a connection between client and server on a websocket basis (network_type_ws).
The server console output reads:
Client(1) Connected: ::ffff:127.0.0.1
WARNING: Discarding malformed data on socket 1 - are you mixing raw/non-raw network APIs?
The exact same project works fine in GM 2023.4.
Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2023.8.2 (Monthly)
Which platform(s) are you seeing the problem on?
Windows, HTML5
Contact Us Package Attached?
Sample Project Added?
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