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The serialization of breakpoints errors due to cyclic reference within the project structure. This error is logged to the ui.log as "BreakpointManager:Error saving data:..." (if the log level is high enough).
Expected Change
No response
Steps To Reproduce
Start GameMaker
Assign some breakpoints in any script, or object
Close the project by closing GameMaker
Restart GameMaker and open the project
Observe that the breakpoints are no longer present
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.800 (Betas)
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
None
Contact Us Package Attached?
I have attached my Contact Us Package
Sample Project Added?
I have included a small sample project
The text was updated successfully, but these errors were encountered:
Description
The serialization of breakpoints errors due to cyclic reference within the project structure. This error is logged to the
ui.log
as "BreakpointManager:Error saving data:..." (if the log level is high enough).Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.800 (Betas)
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
None
Contact Us Package Attached?
Sample Project Added?
The text was updated successfully, but these errors were encountered: