Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

In-Game: [macOS] Game crashes immediately after building, due to not able to get the renderer info string on Sequoia #7999

Closed
1 of 2 tasks
Brushguy opened this issue Oct 14, 2024 · 4 comments
Assignees
Labels
runner-bug In-game bugs with the "GameMaker Studio 2" runtimes

Comments

@Brushguy
Copy link

Brushguy commented Oct 14, 2024

Description

I've just installed GameMaker on a brand new Mac Mini, got my Apple Developer account, installed XCode, and checked out my GMS2 project from Git. I followed these instructions pretty closely but the game crashes immediately after compiling. I've also tried compiling a fresh copy of the default "Space Rocks" tutorial to start with something simpler, but I get a similar crash report from that game too. I've also tried building with GMS2 VM and GMS2 YYC and get the same crash in both cases.

GameMaker version: IDE v2024.8.1.171, Runtime v2024.8.1.218
macOS version: Sequoia 15.0
XCode version: 16.0 (I realize that the GameMaker compatibility only mentions XCode 15 on this page. I'm willing to manually downgrade XCode to an older version if that's the route I need to explore)

Crash Report in Pop-up Window
Bug Package

Expected Change

No response

Steps To Reproduce

  1. Start GameMaker
  2. Open any project
  3. Set target platform to macOS
  4. Build > Run
  5. See the issue

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

2024.8.1 (Monthly)

Which platform(s) are you seeing the problem on?

macOS

Sample Package Attached?

  • I have attached my bug package

Sample Project Added?

  • I have included a small sample project
@Brushguy Brushguy added the runner-bug In-game bugs with the "GameMaker Studio 2" runtimes label Oct 14, 2024
@stuckie stuckie moved this from Triage to Todo in Team Workload Oct 15, 2024
@stuckie stuckie added this to the 2024.11 milestone Oct 15, 2024
@YYDan YYDan changed the title Game crashes immediately after building on macOS In-Game: [macOS] Game crashes immediately after building, due to not able to get the renderer info string on Sequoia Oct 15, 2024
@jackerley
Copy link

Hmm, this is running fine on my M2 Macbook Air running Sequoia 15.0.1, could be a problem with x86 Mac Mini's on Seqouia?

@sihammill
Copy link

On my X86 Mac Mini on Sequoia 15.0.1, I tested a project that I made, just something basic on both VM and YYC and then I ran the users project which was supplied in this bug report. In both cases, VM and YYC compiled the projects absolutely fine.

@Brushguy
Copy link
Author

Brushguy commented Oct 17, 2024

These are my Mac Mini's machine specs:

Model Year: 2018
Processor: 2 x 3.04 GHz
Graphics: Display 128 MB
Memory: 8 GB DRAM
Startup disk: Macintosh HD
macOS: 15.0.1

I'm not sure if it's relevant, but it might also be worth mentioning that I'm using a Mac cloud service called MacinCloud and am virtually remoted into the machine... I'm not sure whether that wouldn't impact the GameMaker runner.

Edit: I also have root access to the machine, if that helps.

@jackerley
Copy link

Hi, this is something you are going to have to take up with MacinCloud, it looks like they don't support openGL properly. This isn't something we can fix.

@jackerley jackerley closed this as not planned Won't fix, can't repro, duplicate, stale Oct 21, 2024
@github-project-automation github-project-automation bot moved this from Todo to Done in Team Workload Oct 21, 2024
@YYDan YYDan removed this from the 2024.11 milestone Oct 21, 2024
@YYDan YYDan moved this from Done to Not Planned in Team Workload Oct 21, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
Projects
Status: Not Planned
Development

No branches or pull requests

5 participants