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Stripping Unused Assets From Your Export Packages seems to be enabled since 2024.4 #8199
Comments
This should only have affected new projects since 2024.04 - any existing ones that were created from before should still have this off by default. It isn't something we can easily go back and change now, and preferably if there are problems with this feature when using 2024.11, we'd like to know so we can fix them rather than you turning the setting back off or reverting to an older IDE and therefore not reporting any bugs for 2024.11 (we don't need bug reports for problems with this feature in the old IDEs/runtimes). What has happened is that now the feature flag has been set on it's triggering the code to use it, but not everything was feature flag aware to begin with. This is something we'll work on in future, but again, this won't affect already-released versions. |
It can be easily fixed. Just rename |
We have now fixed this for the next beta where all previous projects will have this set to false, and any new projects from the next beta onwards, will have it on by default. |
Description
2024.1100 beta 4 mentions, that there's new feature:
And while it says that it's ON by default for new projects I've found out, that it's on for my 2024.4.0.137 project, that it's enabled by default in all monthly and betas from that moment.
Expected Change
This might affect existing projects and people might be unaware it's enabled for them.
When opening pre 2024.11 project, and
"option_remove_unused_assets":
is set totrue,
there could be a warning message, if we want to keep it "on".Steps To Reproduce
/options/main/options_main.yy
to check for"option_remove_unused_assets":true,
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
Windows 11, Ubuntu 22 LTS
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