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Windows YYC build does not work anymore #8449

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gm-bug-reporter bot opened this issue Nov 18, 2024 · 2 comments
Closed

Windows YYC build does not work anymore #8449

gm-bug-reporter bot opened this issue Nov 18, 2024 · 2 comments
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build-bug Bugs when compiling projects inside GameMaker

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Description

When building a Windows YYC build the build fails with a compilation error suddenly. It complains about a script file that I have not touched for ages. It used to work before. The only thing that has changed is the GMS-version.

I have the newest version of Visual Studio Code 2022. Version 17.12.0

Stacktrace:

"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758\macros.json
Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218\bin\platform_setting_defaults.json
Options: C:\Users\herra\AppData\Roaming/GameMakerStudio2\herrapentti_917469\local_settings.json
Options: C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="soldierer" /td="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218" /zpuf="C:\Users\herra\AppData\Roaming/GameMakerStudio2\herrapentti_917469" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=llvm-win /tgt=64 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/yyc/" /nodnd /cfg="Default" /o="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP\soldierer_38F0B228_YYC" /sh=True /optionsini="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP\soldier
er_38F0B228_YYC\options.ini" /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218\BaseProject\BaseProject.yyp" "D:\Projektit\militarycommando-release\soldierer.yyp" /preprocess="C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758"
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 281.3563ms
Loaded Project: soldierer
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 19.8885ms
Loaded Project: __yy_sdf_shader
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 12.6008ms
Loaded Project: __yy_sdf_effect_shader
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 15.0954ms
Loaded Project: __yy_sdf_blur_shader
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 10.5792ms
Loaded Project: _filter_contrast
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 13.7405ms
Loaded Project: GMPresetParticles
finished.
Release build
Options: C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758\ExtensionOptions.json
OptionsIni
Options: C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758\PlatformOptions.json
[Compile] Run asset compiler (YYC)
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="soldierer" /td="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\herra\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\soldierer_99FFA758" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218" /zpuf="C:\Users\herra\AppData\Roaming/GameMakerStudio2\herrapentti_917469" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=llvm-win /tgt=64 /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/yyc/" /nodnd /cfg="Default" /o="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP\soldierer_38F0B228_YYC" /sh=True /optionsini="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP\soldier
er_38F0B228_YYC\options.ini" /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218\BaseProject\BaseProject.yyp" "D:\Projektit\militarycommando-release\soldierer.yyp" /debug /bt=run /rt=yyc /yyc64bit=true
Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218\bin\BuiltinImages
Compiling Shader Shader___yy_sdf_shader... compiled with vs_4_0_level_9_1 (optimised)
Compiling Shader Shader___yy_sdf_shader... compiled with ps_4_0_level_9_3 (optimised)
Compiling Shader Shader___yy_sdf_effect_shader... compiled with vs_4_0_level_9_1 (optimised)
Compiling Shader Shader___yy_sdf_effect_shader... compiled with ps_4_0_level_9_3 (optimised)
Compiling Shader Shader___yy_sdf_blur_shader... compiled with vs_4_0_level_9_1 (optimised)
Compiling Shader Shader___yy_sdf_blur_shader... compiled with ps_4_0_level_9_1 (optimised)
Compiling Shader Shader__filter_contrast_shader... compiled with vs_4_0_level_9_1 (optimised)
Compiling Shader Shader__filter_contrast_shader... compiled with ps_4_0_level_9_1 (optimised)
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished..... 16 CC empty
Compile Objects...finished.... 6 empty events
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Error : gml_GlobalScript_ai_actions_lib(0) : Fatal Error while compiling gml_GlobalScript_ai_actions_lib - bailing details below
Final Compile...System.InvalidOperationException: Stack empty.
at System.Collections.Generic.Stack1.ThrowForEmptyStack() at System.Collections.Generic.Stack1.Peek()
at GMAssetCompiler.TypeDecorator.CompileConstant(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileExpression(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileFunction(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileExpression(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileVariable(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileExpression(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileVariable(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileExpression(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileBinary(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileExpression(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileIf(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileStatement(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileBlock(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileFunctionDecl(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileStatement(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.CompileBlock(GMLToken _tok)
at GMAssetCompiler.TypeDecorator.DoIt(GMLToken _tok)
at GMAssetCompiler.GML2CPP.Compile(GMAssets _assets, GMLCode _code)
finished.
Stats : GMA : Elapsed=927.0196
Stats : GMA : sp=307,au=49,bk=3,pt=1,sc=1012,sh=4,fo=2,tl=0,ob=118,ro=15,da=0,ex=0,ma=280,fm=0x1040B29D6DBE02B0
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/bin/assetcompiler/windows/x64/GMAssetCompiler.dll exited with non-zero status (1)
elapsed time 00:00:01.9119945s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.8.1.218/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\herra\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 11/18/2024 21:34:57
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Steps To Reproduce

Choose platform Windows.
Choose Output GMS2 YYC.
Observe the compilation error.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

Which platform(s) are you seeing the problem on?

Windows

9c67fc13-dd34-446c-9bf7-aa9c1ab2db56

@gm-bug-reporter gm-bug-reporter bot added the build-bug Bugs when compiling projects inside GameMaker label Nov 18, 2024
@stuckie stuckie moved this from Triage to Todo in Team Workload Nov 19, 2024
@stuckie stuckie added this to the 2024.11 milestone Nov 19, 2024
@rwkay
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rwkay commented Nov 19, 2024

Without a project I am unable to tell if this is fixed - we have fixed issues like this in 2024.11 though so please checkout the Beta - https://releases.gamemaker.io/release-notes/2024/1100 - If that still shows the problem then please file an issue with the project attached (it will be private if you use the Beta reporting tool within the IDE).

@rwkay rwkay closed this as completed Nov 19, 2024
@github-project-automation github-project-automation bot moved this from Todo to Done in Team Workload Nov 19, 2024
@YYBartT YYBartT moved this from Done to Ready for QA in Team Workload Nov 19, 2024
@Emc1923 Emc1923 self-assigned this Nov 20, 2024
@Emc1923
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Emc1923 commented Nov 20, 2024

Closing as per comment above, thanks.

@Emc1923 Emc1923 moved this from Ready for QA to Not Planned in Team Workload Nov 20, 2024
@YYDan YYDan removed this from the 2024.11 milestone Nov 28, 2024
@YYDan YYDan closed this as not planned Won't fix, can't repro, duplicate, stale Nov 28, 2024
@github-project-automation github-project-automation bot moved this from Not Planned to Done in Team Workload Nov 28, 2024
@YYDan YYDan moved this from Done to Not Planned in Team Workload Nov 28, 2024
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Labels
build-bug Bugs when compiling projects inside GameMaker
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