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Currently, rooms are only created manually from tiles. This works well for small maps. If the map becomes large (for example, 1024 * 1024 tiles), then drawing manually becomes extremely difficult. A mechanism for creating a tile map from an external source is needed.
Describe the solution you'd like
The "tile map export" mechanism - export from a file (CSV, JSON, ...)
Describe alternatives you've considered
I tried to edit "*.yy" files directly. This is a bad way. The slightest mistake breaks the project.
Additional context
No response
The text was updated successfully, but these errors were encountered:
you can import a tilemap from a picture (it will create a tileset for you from that) - in the Room Editor look at the Room Menu at the top and then select Convert Image to Tilemap - see https://gamemaker.io/en/blog/practical-guide-tiles and the automatic tile imports.
Alternatively you could use the other external editors that support GM I believe Tiled supports exporting to GM
Is your feature request related to a problem?
Currently, rooms are only created manually from tiles. This works well for small maps. If the map becomes large (for example, 1024 * 1024 tiles), then drawing manually becomes extremely difficult. A mechanism for creating a tile map from an external source is needed.
Describe the solution you'd like
The "tile map export" mechanism - export from a file (CSV, JSON, ...)
Describe alternatives you've considered
I tried to edit "*.yy" files directly. This is a bad way. The slightest mistake breaks the project.
Additional context
No response
The text was updated successfully, but these errors were encountered: