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CE2 - random crash when coding, #9341

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gm-bug-reporter bot opened this issue Feb 9, 2025 · 1 comment
Closed

CE2 - random crash when coding, #9341

gm-bug-reporter bot opened this issue Feb 9, 2025 · 1 comment
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crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached

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Description

I don't have much to communicate here... I was coding in CE2 and I got a random crash. I had a lot of files open, and GM was stuttering just a little bit for a about 30 seconds (but overall still fairly responsive), then it suddenly gave the "GameMaker has become unstable" message and froze/crashed a few seconds later.

Steps To Reproduce

not sure. had a lot of files open, using CE2.

Which version of GameMaker are you reporting this issue for?

IDE v2024.11.0.179 Runtime v2024.11.0.227

Which operating system(s) are you seeing the problem on?

Windows 10.0.26100.0

dfdbb718-c72c-4e33-ade8-8fd55b44b9ea

@gm-bug-reporter gm-bug-reporter bot added crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached labels Feb 9, 2025
@stuckie stuckie self-assigned this Feb 10, 2025
@stuckie stuckie moved this from Triage to Backlog in Team Workload Feb 10, 2025
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stuckie commented Feb 10, 2025

Similar Exception Call Stack:

[21:05:03:111(4988)] --------------------------------------------------------------------------------
[21:05:03:111(4988)] Unhandled Exception: System.NullReferenceException
[21:05:03:111(4988)] Exception message: Object reference not set to an instance of an object.
[21:05:03:119(4988)] Exception stack: at YoYoStudio.GUI.Gadgets.TextEditor2.TextEditorPanel.XyToLineColumn(Single x, Single y, Int32& line, Int32& column, Boolean clampColumn)
at YoYoStudio.GUI.Gadgets.TextEditor2.Components.TooltipComponent.OnMouseOver(Single _mousex, Single _mousey, eMouseButtons _buttons)
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext`1.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

@stuckie stuckie closed this as completed Feb 10, 2025
@github-project-automation github-project-automation bot moved this from Backlog to Done in Team Workload Feb 10, 2025
@YYBartT YYBartT moved this from Done to Duplicate in Team Workload Feb 10, 2025
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Labels
crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached
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