You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This isn't incorrect functionality, it is sorting the instances on the ui layer according to depth. After some discussion instead of changing this, we'll add some helper functions, layer_get_type and is_on_gui_layer as an instance method to make it simple to avoid this behaviour if you wish to only do something to room space instances etc.
Description
UIL_Tutorial_Ahead_Pause.zip
Run the project and the UI buttons won't appear.
This is because of the code in obj_player End Step event:
Disabling this code makes the buttons appear again.
Expected Change
Setting the depth of a UI layer instance should not change its draw order.
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.1300 (Betas)
Which platform(s) are you seeing the problem on?
Windows
Sample Package Attached?
Sample Project Added?
The text was updated successfully, but these errors were encountered: