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The default setting for "interpolate color between pixels" will always end up being wrong for some users, since it should be on for HD art and off for pixel art. The setting isn't obvious or easy to find, which can lead to a lot of frustration for new users who get the wrong default. With the change for #2343, it will swap to being on by default for windows, which is likely to lead to a spike in posts from users asking why their game is so blurry when the tutorial they're watching isn't. It's been off by default for windows for many years now, so most tutorials do not show how to disable it.
Describe the solution you'd like
Add a dropdown to the new project screen, asking if the project is going to be using pixel art or HD art. Enable or disable interpolation for every platform based on the answer to this dropdown. It could also have a tooltip explaining what will be changed based on the answer. It'd be cool if this also adjusted the default view settings in rooms, setting them to either HD appropriate or pixel art appropriate defaults. These defaults wouldn't be perfect for every game of course, since pixel art games come in different resolutions, but they could at least be closer than the current 1366x768 default which is good for almost no games.
Having this dropdown would also make it clear from the very start that GM works for games of any resolution, and dispel notions that GM is a pixel art only engine.
Describe alternatives you've considered
Some sort of popup when you import your first sprite?
Additional context
No response
The text was updated successfully, but these errors were encountered:
i think that instead of being a question about hd or pixel art, it should be a question of turning interpolation on or not with a tool tip that explains what it does. interpolation isnt just for one style of art or the other, it has its uses for pixel art titles as well because it can provide free extra samples in some shaders and what not.
Is your feature request related to a problem?
The default setting for "interpolate color between pixels" will always end up being wrong for some users, since it should be on for HD art and off for pixel art. The setting isn't obvious or easy to find, which can lead to a lot of frustration for new users who get the wrong default. With the change for #2343, it will swap to being on by default for windows, which is likely to lead to a spike in posts from users asking why their game is so blurry when the tutorial they're watching isn't. It's been off by default for windows for many years now, so most tutorials do not show how to disable it.
Describe the solution you'd like
Add a dropdown to the new project screen, asking if the project is going to be using pixel art or HD art. Enable or disable interpolation for every platform based on the answer to this dropdown. It could also have a tooltip explaining what will be changed based on the answer. It'd be cool if this also adjusted the default view settings in rooms, setting them to either HD appropriate or pixel art appropriate defaults. These defaults wouldn't be perfect for every game of course, since pixel art games come in different resolutions, but they could at least be closer than the current 1366x768 default which is good for almost no games.
Having this dropdown would also make it clear from the very start that GM works for games of any resolution, and dispel notions that GM is a pixel art only engine.
Describe alternatives you've considered
Some sort of popup when you import your first sprite?
Additional context
No response
The text was updated successfully, but these errors were encountered: