diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm b/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm index f1844550e..07d0d664f 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm @@ -52,9 +52,9 @@

Collisions With Tile Maps

You can combine objects and Tile Maps when passing an array to a collision function.

Keep in mind:

Bounding Boxes

Some instances will use a rectangular bounding box for checking collisions (unless a different mask shape is selected).