From 8b0457689d8a3c4b30129bfea9f6feec057e938a Mon Sep 17 00:00:00 2001 From: gurpreetsinghmatharoo Date: Tue, 7 May 2024 18:26:04 +0530 Subject: [PATCH] docs(feature): Specify that tile collisions require the tile map to have a tile set with a sprite attached https://github.com/YoYoGames/GameMaker-Bugs/issues/4751 --- .../Movement_And_Collisions/Collisions/Collisions.htm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm b/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm index f1844550e..07d0d664f 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Movement_And_Collisions/Collisions/Collisions.htm @@ -52,9 +52,9 @@

Collisions With Tile Maps

You can combine objects and Tile Maps when passing an array to a collision function.

Keep in mind:

Bounding Boxes

Some instances will use a rectangular bounding box for checking collisions (unless a different mask shape is selected).