diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Rooms.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Rooms.htm
index 253f63043..144c82410 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Rooms.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Rooms.htm
@@ -75,6 +75,7 @@ Layers and Elements
Background Elements
Sprite Elements
Sequence Elements
+ Text Elements
Particle System Elements: part_system_create_layer
Filters and Effects
@@ -91,7 +92,7 @@ Filters and Effects
- © Copyright YoYo Games Ltd. 2023 All Rights Reserved
+ © Copyright YoYo Games Ltd. 2024 All Rights Reserved
- Sequence Layers
+ Sequence Elements
In this section we have the functions that are used for adding, removing and editing how Sequences behave in a game room in relation to the layer they are on. It should be noted that sequences are similar to objects, in that when one is created on a layer in a room, it is considered an instance of the main sequence object from the Asset Browser. So, when you add a sequence to a layer in a room, you are creating an instance of the base sequence object, and this sequence instance is added as an element within a room layer. The sequence instance is what controls things like playback speed and direction, and will itself contain another sequence data struct which is what contains the actual sequence track data. This is important, as the functions listed below will reference the sequence element ID (the ID of the sequence on the layer) as well as the sequence instance ID (the actual ID of the sequence that is being referenced by the element) and the sequence data struct (which contains all the sequence data).
Below is a list of all the functions that can be used for creating new sequence instances or editing existing ones:
@@ -57,10 +57,10 @@ Sequence Layers
- © Copyright YoYo Games Ltd. 2023 All Rights Reserved
+ © Copyright YoYo Games Ltd. 2024 All Rights Reserved
+ Text Elements
+ The functions listed here allow you to create and modify Text Elements in room layers.
+
You can place text in The Room Editor by creating an Asset Layer, and then dragging in a font asset or using the
tool from the Layer Toolbox. The default text that appears on a new text element can be changed from the Room Editor Preferences.
+ Text Element Functions
+ These functions let you create/destroy text elements, check if one exists, and get the ID of an element for use in functions.
+
+ Text Element Property Setters
+ These functions let you modify any property of a text element, by providing its ID.
+
+ Text Element Property Getters
+ These functions let you read any property from a text element, by providing its ID.
+
+
+
+
+
+
+