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config.lua
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Config = {}
Config.Blip = {
position = vector3(910.8591, -2121.0571, 31.2328),
color = 0,
sprite = 110,
scale = 0.75,
text = "Bobcat Security Robbery"
}
Config.GoldLootAmount = {3, 7} -- min, max
Config.MoneyLootAmount = {2, 3} -- min, max
Config.MoneyLootWorth = {200, 500} -- min, max
Config.PoliceNeeded = 0
Config.RequireOnDuty = false -- only for qb-core, if on esx this should always be false
Config.ResetTime = 60 * 60 * 1000 -- Time to reset after starting robbery. Measured in milliseconds. By default this is an hour.
Config.PedHash = GetHashKey("s_m_m_prisguard_01")
Config.Positions = {
thermite1 = {
prompt = vector3(914.9858, -2121.8691, 31.2310),
playerpos = vector4(914.75, -2121.9397, 31.2310, 271.2391),
burnpos = vector3(914.6462, -2120.95, 31.2)
},
thermite2 = {
prompt = vector3(908.8208, -2120.6428, 31.2303),
playerpos = vector4(908.575, -2120.6467, 31.2303, 263.4942),
burnpos = vector3(908.575, -2119.625, 31.2303)
},
securitycard = {
prompt = vector3(905.0696, -2121.0820, 31.2303),
playerpos = vector4(905.7454, -2119.7, 31.2303, 86.7866)
},
vault = {
prompt = vector3(888.3440, -2130.4658, 31.2300),
playerpos = vector4(889.0, -2130.6, 31.2300, 0.7961)
},
npcs = {vector4(896.1457, -2132.5039, 31.2303, 356.1608), vector4(898.3466, -2129.1311, 31.2303, 3.7665),
vector4(896.3973, -2124.4341, 31.2303, 332.7293), vector4(891.4799, -2134.0090, 31.2303, 269.0237),
vector4(898.1379, -2121.7278, 31.2303, 226.4685)},
money = {vector4(891.25, -2126.5, 30.7, 160.0), vector4(886.22, -2125.06, 30.70, -50.0),
vector4(887.13, -2122.0, 30.70, 125.0)},
gold = {vector4(886.14, -2128.1, 30.7, 80.0), vector4(890.12, -2121.89, 30.70, 45.0)}
}