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MasterLooterIcon.lua
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--[[ ArenaLive Core Functions: MasterLooter Icon Handler
Created by: Vadrak
Creation Date: 22.06.2013
Last Update: "
This file contains all relevant functions for group master looter indicators and their behaviour.
]]--
local addonName = "ArenaLiveCore";
-- Local version is said to be faster.
local ArenaLiveCore = ArenaLiveCore;
-- Set up a new handler.
local MasterLooterIcon = ArenaLiveCore:AddHandler("MasterLooterIcon", "EventCore");
-- Get the global UnitFrame handler.
local UnitFrame = ArenaLiveCore:GetHandler("UnitFrame");
-- Register the handler for all needed events.
MasterLooterIcon:RegisterEvent("PARTY_LOOT_METHOD_CHANGED");
-- *** FRAME FUNCTIONS ***
local function Update (self)
local unit = self.unitFrame.unit;
if ( not unit ) then
return;
end
local lootMethod, lootMaster = GetLootMethod();
local unitType = string.match(unit, "^([a-z]+)[0-9]+$") or unit;
local unitNumber = tonumber(string.match(unit, "^[a-z]+([0-9]+)$")) or -1;
if ( not lootMaster ) then
lootMaster = -2;
end
if ( ( lootMaster == 0 and unit == "player" and UnitGUID("party1") ) or ( (unitType == "party" or unitType == "raid") and unitNumber == lootMaster ) ) then
self:SetWidth(self.width);
self:SetHeight(self.height);
self:Show();
else
self:Reset();
end
end
local function Reset (self)
--[[ Set width to 1 so that an icon that is anchored to this one reduces the
distance between itself and the frame the leader icon is anchored to. ]]--
if ( self.stacking == "HORIZONTAL" ) then
self:SetWidth(1);
else
self:SetHeight(1);
end
self:Hide();
-- BUGFIX: For some reason the distance set by anchors is only updated, if we get the current with of the frame.
self:GetWidth();
end
-- *** HANDLER FUNCTIONS ***
function MasterLooterIcon:AddFrame (masterIcon, width, height, stackingDirection, unitFrame)
-- Create a reference for the castbar inside the unit frame and vice versa.
unitFrame.masterIcon = masterIcon;
masterIcon.unitFrame = unitFrame;
unitFrame.handlerList.masterIcon = true;
-- Set base variables for the icon's size and how stacked icons are anchored.
masterIcon.width = width;
masterIcon.height = height;
masterIcon.stacking = stackingDirection;
-- Set the basic functions for the castbar.
masterIcon.Update = Update;
masterIcon.Reset = Reset;
end
--[[ Function: OnEvent
OnEvent function for the master looter icon handler.
Arguments:
event: The event that fired.
...: A list of arguments that accompany the event.
]]--
function MasterLooterIcon:OnEvent (event, ...)
if ( event == "PARTY_LOOT_METHOD_CHANGED" ) then
for frameKey, frame in ipairs(UnitFrame.UnitFrameTable) do
if ( frame ) then
if ( frame.handlerList.masterIcon ) then
frame.masterIcon:Update();
end
end
end
end
end