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PvPIcon.lua
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--[[ ArenaLive Core Functions: PvPIcon Handler
Created by: Vadrak
Creation Date: 21.06.2013
Last Update: "
This file contains all relevant functions for PvP Status indicators and their behaviour.
]]--
local addonName = "ArenaLiveCore";
-- Local version is said to be faster.
local ArenaLiveCore = ArenaLiveCore;
-- Set up a new handler.
local PvPIcon = ArenaLiveCore:AddHandler("PvPIcon", "EventCore");
-- Get the global UnitFrame handler.
local UnitFrame = ArenaLiveCore:GetHandler("UnitFrame");
-- Register the handler for all needed events.
PvPIcon:RegisterEvent("UNIT_FACTION");
-- *** FRAME FUNCTIONS ***
local function Update (self)
local unit = self.unitFrame.unit;
if ( not unit ) then
self:Reset();
return;
end
local factionGroup, factionName = UnitFactionGroup(unit);
if ( UnitIsPVPFreeForAll(unit) ) then
self:SetTexture("Interface\\TargetingFrame\\UI-PVP-FFA");
self:SetWidth(self.width);
self:SetHeight(self.height);
self:Show();
elseif ( factionGroup and factionGroup ~= "Neutral" and UnitIsPVP(unit) ) then
self:SetTexture("Interface\\TargetingFrame\\UI-PVP-"..factionGroup);
self:SetWidth(self.width);
self:SetHeight(self.height);
self:Show();
else
self:Reset();
end
end
local function Reset (self)
--[[ Set width to 1 so that an icon that is anchored to the frame reduces it's
distance between itself and the frame the pvp icon is attached to. ]]--
if ( self.stacking == "HORIZONTAL" ) then
self:SetWidth(1);
else
self:SetHeight(1);
end
self:Hide();
-- BUGFIX: For some reason the distance set by anchors is only updated, if we get the current with of the frame.
self:GetWidth();
end
-- *** HANDLER FUNCTIONS ***
function PvPIcon:AddFrame (pvpIcon, width, height, stackingDirection, unitFrame)
-- Create a reference for the castbar inside the unit frame and vice versa.
unitFrame.pvpIcon = pvpIcon;
pvpIcon.unitFrame = unitFrame;
unitFrame.handlerList.pvpIcon = true;
-- Set base variables for the icon's size and how stacked icons are anchored.
pvpIcon.width = width;
pvpIcon.height = height;
pvpIcon.stacking = stackingDirection;
-- Set the basic functions for the castbar.
pvpIcon.Update = Update;
pvpIcon.Reset = Reset;
end
--[[ Function: OnEvent
OnEvent function for the PvPIcon handler.
Arguments:
event: The event that fired.
...: A list of arguments that accompany the event.
]]--
local affectedFrame;
function PvPIcon:OnEvent (event, ...)
local unit = ...;
if ( event == "UNIT_FACTION" ) then
if ( UnitFrame.UnitIDTable[unit] ) then
for key, value in pairs(UnitFrame.UnitIDTable[unit]) do
if ( value and UnitFrame.UnitFrameTable[key] ) then
affectedFrame = UnitFrame.UnitFrameTable[key];
if ( affectedFrame.handlerList.pvpIcon ) then
affectedFrame.pvpIcon:Update();
end
end
end
end
end
end