forked from Schaka/ArenaLive-TBC
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathThreatIndicator.lua
107 lines (81 loc) · 2.63 KB
/
ThreatIndicator.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
--[[ ArenaLive Core Functions: ThreatIndicator Handler
Created by: Vadrak
Creation Date: 21.06.2013
Last Update: "
This file contains all relevant functions for threat indicators and their behaviour.
Mabye this one doesn't work correctly the way it is coded now.
]]--
local addonName = "ArenaLiveCore";
-- Local version is said to be faster.
local ArenaLiveCore = ArenaLiveCore;
-- Set up a new handler.
local ThreatIndicator = ArenaLiveCore:AddHandler("ThreatIndicator", "EventCore");
-- Get the global UnitFrame handler.
local UnitFrame = ArenaLiveCore:GetHandler("UnitFrame");
-- Register the handler for all needed events.
ThreatIndicator:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE");
-- *** FRAME FUNCTIONS ***
local function Update (self)
local unit = self.unitFrame.unit;
if ( not unit or not self.feedbackUnit ) then
return;
end
local status;
if ( self.feedbackUnit ~= unit ) then
status = UnitThreatSituation(self.feedbackUnit, unit);
else
status = UnitThreatSituation(self.feedbackUnit);
end
if ( status and status > 0 ) then
self:SetVertexColor(GetThreatStatusColor(status));
self:Show();
else
self:Hide();
end
end
local function SetFeedbackUnit (self, unit)
self.feedbackUnit = unit;
end
local function Reset (self)
--[[ Set width to 1 so that an icon that is anchored to the frame reduces it's
distance between itself and the frame the pvp icon is attached to. ]]--
if ( self.stacking == "HORIZONTAL" ) then
self:SetWidth(1);
else
self:SetHeight(1);
end
self:Hide();
end
-- *** HANDLER FUNCTIONS ***
function ThreatIndicator:AddFrame (threatIndicator, unitFrame)
-- Create a reference for the castbar inside the unit frame and vice versa.
unitFrame.threatIndicator = threatIndicator;
threatIndicator.unitFrame = unitFrame;
unitFrame.handlerList.threatIndicator = true;
-- Set the basic functions for the castbar.
threatIndicator.Update = Update;
threatIndicator.Reset = Reset;
threatIndicator.SetFeedbackUnit = SetFeedbackUnit;
end
--[[ Function: OnEvent
OnEvent function for the threat indicator handler.
Arguments:
event: The event that fired.
...: A list of arguments that accompany the event.
]]--
local affectedFrame;
function ThreatIndicator:OnEvent (event, ...)
local unit = ...;
if ( event == "UNIT_THREAT_SITUATION_UPDATE" ) then
if ( UnitFrame.UnitIDTable[unit] ) then
for key, value in pairs(UnitFrame.UnitIDTable[unit]) do
if ( value and UnitFrame.UnitFrameTable[key] ) then
affectedFrame = UnitFrame.UnitFrameTable[key];
if ( affectedFrame.handlerList.threatIndicator ) then
affectedFrame.threatIndicator:Update();
end
end
end
end
end
end