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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
//Создаем сцену и связываем с представлением
GardenScene* scene = new GardenScene();
ui->gardenGraphicsView->setScene(scene);
ui->gardenGraphicsView->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
DragWidgetScene* objectsMenuScene = new DragWidgetScene();
ui->objectsMenuGraphicsView->setScene(objectsMenuScene);
ui->label->hide();
ui->objectsMenuGraphicsView->hide();
qDebug()<<ui->objectsMenuGraphicsView->viewport()->size();
ui->action_rotateLeft->setDisabled(true);
ui->action_rotateRight->setDisabled(true);
ui->action_Delete->setDisabled(true);
ui->action_zoomIn->setDisabled(true);
ui->action_zoomOut->setDisabled(true);
ui->action_print->setDisabled(true);
ui->action_saveAs->setDisabled(true);
ui->action_save->setDisabled(true);
connect(scene,SIGNAL(signalEnableObjectTools()),this,SLOT(slotEnableObjectTools()));
connect(scene,SIGNAL(signalDisableObjectTools()),this,SLOT(slotDisableObjectTools()));
connect(scene,SIGNAL(signalEnableCommandMenu()),this,SLOT(slotEnableCommandMenu()));
connect(ui->action_new,SIGNAL(triggered(bool)),scene,SLOT(slotSetGeneralPlan()));
connect(ui->action_grid,SIGNAL(triggered(bool)),scene,SLOT(slotSetGrid(bool)));
connect(scene,SIGNAL(signalEnableGrid(bool)),ui->action_grid,SLOT(setEnabled(bool)));
connect(ui->action_rotateLeft,SIGNAL(triggered(bool)),scene,SLOT(slotRotationLeft()));
connect(ui->action_rotateRight,SIGNAL(triggered(bool)),scene,SLOT(slotRotationRight()));
connect(ui->action_Delete,SIGNAL(triggered(bool)),scene,SLOT(slotDeleteItem()));
connect(scene,SIGNAL(signalShowMenu()),this,SLOT(slotShowMenu()));
connect(ui->action_zoomIn,SIGNAL(triggered(bool)),this,SLOT(slotZoomIn()));
connect(ui->action_zoomOut,SIGNAL(triggered(bool)),this,SLOT(slotZoomOut()));
connect(ui->action_exit,SIGNAL(triggered(bool)),this, SLOT(slotExit()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::slotShowMenu()
{
ui->objectsMenuGraphicsView->show();
ui->label->show();
}
void MainWindow::slotZoomIn()
{
ui->gardenGraphicsView->scale(1.1,1.1);
}
void MainWindow::slotZoomOut()
{
ui->gardenGraphicsView->scale(0.9,0.9);
}
void MainWindow::slotEnableObjectTools()
{
ui->action_rotateLeft->setEnabled(true);
ui->action_rotateRight->setEnabled(true);
ui->action_Delete->setEnabled(true);
}
void MainWindow::slotDisableObjectTools()
{
ui->action_rotateLeft->setDisabled(true);
ui->action_rotateRight->setDisabled(true);
ui->action_Delete->setDisabled(true);
}
void MainWindow::slotEnableCommandMenu()
{
ui->action_zoomIn->setEnabled(true);
ui->action_zoomOut->setEnabled(true);
ui->action_print->setEnabled(true);
ui->action_saveAs->setEnabled(true);
ui->action_save->setEnabled(true);
}
void MainWindow::slotExit()
{
this->close();
}