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linearHashTable.cpp
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#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
//桶的状态
enum State
{
STATE_UNUSE, //从未使用过的桶
STATE_USING, //正在使用的桶
STATE_DEL, //桶的状态为:元素已被删除
};
//桶的类型
struct Bucket
{
Bucket(int key = 0, State state = STATE_UNUSE) : key_(key), state_(state){}
int key_;
State state_;
};
//线性探测哈希表
class HashTable
{
public:
HashTable(int size = primes_[0], double loadFactor = 0.75)
: usedBucketNum_(0)
, loadFactor_(loadFactor)
, primeIdx_(0)
{
//将传入的数字size调整为距离最近的较大素数上
if(size != primes_[0])
{
for(; primeIdx_ < PRIME_SIZE; ++primeIdx_)
{
if(primes_[primeIdx_] >= size)
{
break;
}
}
//如果传入的数字过大,超过了最后一个素数,直接使用最后一个素数
if(primeIdx_ == PRIME_SIZE)
{
--primeIdx_;
}
}
tableSize_ = primes_[primeIdx_];
table_ = new Bucket[tableSize_];
}
~HashTable()
{
delete []table_;
table_ = nullptr;
}
bool insert(int key)
{
double factor = usedBucketNum_ * 1.0 / tableSize_;
if(factor > loadFactor_)
{
expand();
}
int idx = key % tableSize_;
int i = idx;
do
{
if(table_[i].state_ != STATE_USING)
{
table_[i].state_ = STATE_USING;
table_[i].key_ = key;
++usedBucketNum_;
return true;
}
i = (i + 1) % tableSize_;
} while (i != idx);
return false;
}
bool erase(int key)
{
int idx = key % tableSize_;
int i = idx;
do
{
if(table_[i].state_ == STATE_USING && table_[i].key_ == key)
{
table_[i].state_ = STATE_DEL;
--usedBucketNum_;
}
i = (i + 1) % tableSize_;
} while (table_[i].state_ != STATE_UNUSE && i != idx);
return true;
}
bool find(int key)
{
int idx = key % tableSize_;
int i = idx;
do
{
if(table_[i].state_ == STATE_USING && table_[i].key_ == key)
{
return true;
}
i = (i + 1) % tableSize_;
} while (table_[i].state_ != STATE_UNUSE && i != idx);
return false;
}
void show()
{
for(int i = 0; i < tableSize_; ++i)
{
if(table_[i].state_ == STATE_USING)
{
cout << table_[i].key_ << " ";
}
}
cout << endl;
}
private:
void expand()
{
++primeIdx_;
if(primeIdx_ == PRIME_SIZE)
{
throw "hashTable is too large, can not expand anymore!";
}
int newTableSize = primes_[primeIdx_];
Bucket* newTable = new Bucket[newTableSize];
for(int i = 0; i < tableSize_; ++i)
{
if(table_[i].state_ == STATE_USING)
{
int idx = table_[i].key_ % newTableSize;
int k = idx;
do
{
if(newTable[k].state_ != STATE_USING)
{
newTable[k].state_ = STATE_USING;
newTable[k].key_ = table_[i].key_;
break;
}
k = (k + 1) % newTableSize;
} while (k != idx);
}
}
delete []table_;
table_ = newTable;
tableSize_ = newTableSize;
}
Bucket* table_;
int tableSize_;
int usedBucketNum_;
double loadFactor_;
static const int PRIME_SIZE = 10;
static int primes_[PRIME_SIZE];
int primeIdx_; //当前使用的素数下标
};
int HashTable::primes_[PRIME_SIZE] = {3, 7, 23, 47, 97, 251, 443, 911, 1471, 42773};
int main()
{
HashTable hashTable;
for(int i = 0; i < 10; ++i)
{
hashTable.insert(rand() % 100 + 1);
}
hashTable.insert(99);
hashTable.show();
cout << endl;
cout << boolalpha << hashTable.find(99) << endl;
hashTable.erase(99);
cout << boolalpha << hashTable.find(99) << endl;
hashTable.show();
return 0;
}