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ChessMatchup.cpp
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#include <iostream>
#include <ctime>
#include <vector>
#include <list>
#include <queue>
#include <map>
#include <set>
#include <deque>
#include <stack>
#include <bitset>
#include <algorithm>
#include <functional>
#include <numeric>
#include <cassert>
#include <utility>
#include <sstream>
#include <iomanip>
#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <iterator>
#include <fstream>
using namespace std;
typedef long long int64;
typedef vector<int> vi;
typedef string ST;
typedef stringstream SS;
typedef vector< vector<int> > vvi;
typedef pair<int,int> ii;
typedef vector<string> vs;
/*
#if __cplusplus > 199711L // for g++0x, value of __cplusplus must be greater thana 199711L.
#define tr(i, c) for(auto i = begin(c); i != end(c); i++)
#else
#define tr(i, c) for(typeof((c).begin()) i = (c).begin(); i != (c).end(); i++)
#endif
*/
#define endl ("\n")
#define tr(i, c) for(__typeof((c).begin()) i = (c).begin(); i != (c).end(); i++)
#define PI M_PI
#define E M_E
#define eps 1e-9
#define Sf scanf
#define Pf printf
#define forn(i, n) for(int i = 0, lets_stop_here = (int)n; i < lets_stop_here; i++)
#define forab(i, a, b) for(int i = a, lets_stop_here = (int)b; i <= lets_stop_here; i++)
#define rep(i, a, b) for(int i = a, lets_stop_here = (int)b; i >= lets_stop_here; i--)
#define all(c) (c).begin(), (c).end()
#define cl(a, b) memset(a, b, sizeof(a))
#define mp make_pair
#define pb push_back
#define present(x, c) ((c).find(x) != (c).end()) //map & set//
#define cpresent(x, c) (find( (c).begin(), (c).end(), x) != (c).end()) //vector & list//
#define read(n) scanf("%d", &n)
#define write(n) printf("%d ", n)
#define writeln(n) printf("%d\n", n)
#if (0)
#define debug
#else
#define debug(x) cout << #x << " = " << x << "\n"
#endif
class ChessMatchup
{
public:
int maximumScore(vector <int> us, vector <int> them);
};
int ChessMatchup::maximumScore (vector <int> us, vector <int> them)
{
int ret;
return ret;
}
// BEGIN KAWIGIEDIT TESTING
// Generated by KawigiEdit 2.1.8 (beta) modified by pivanof
#include <iostream>
#include <string>
#include <vector>
using namespace std;
bool KawigiEdit_RunTest(int testNum, vector <int> p0, vector <int> p1, bool hasAnswer, int p2) {
cout << "Test " << testNum << ": [" << "{";
for (int i = 0; int(p0.size()) > i; ++i) {
if (i > 0) {
cout << ",";
}
cout << p0[i];
}
cout << "}" << "," << "{";
for (int i = 0; int(p1.size()) > i; ++i) {
if (i > 0) {
cout << ",";
}
cout << p1[i];
}
cout << "}";
cout << "]" << endl;
ChessMatchup *obj;
int answer;
obj = new ChessMatchup();
clock_t startTime = clock();
answer = obj->maximumScore(p0, p1);
clock_t endTime = clock();
delete obj;
bool res;
res = true;
cout << "Time: " << double(endTime - startTime) / CLOCKS_PER_SEC << " seconds" << endl;
if (hasAnswer) {
cout << "Desired answer:" << endl;
cout << "\t" << p2 << endl;
}
cout << "Your answer:" << endl;
cout << "\t" << answer << endl;
if (hasAnswer) {
res = answer == p2;
}
if (!res) {
cout << "DOESN'T MATCH!!!!" << endl;
} else if (double(endTime - startTime) / CLOCKS_PER_SEC >= 2) {
cout << "FAIL the timeout" << endl;
res = false;
} else if (hasAnswer) {
cout << "Match :-)" << endl;
} else {
cout << "OK, but is it right?" << endl;
}
cout << "" << endl;
return res;
}
int main() {
bool all_right;
all_right = true;
vector <int> p0;
vector <int> p1;
int p2;
{
// ----- test 0 -----
int t0[] = {5,8};
p0.assign(t0, t0 + sizeof(t0) / sizeof(t0[0]));
int t1[] = {7,3};
p1.assign(t1, t1 + sizeof(t1) / sizeof(t1[0]));
p2 = 4;
all_right = KawigiEdit_RunTest(0, p0, p1, true, p2) && all_right;
// ------------------
}
{
// ----- test 1 -----
int t0[] = {7,3};
p0.assign(t0, t0 + sizeof(t0) / sizeof(t0[0]));
int t1[] = {5,8};
p1.assign(t1, t1 + sizeof(t1) / sizeof(t1[0]));
p2 = 2;
all_right = KawigiEdit_RunTest(1, p0, p1, true, p2) && all_right;
// ------------------
}
{
// ----- test 2 -----
int t0[] = {10,5,1};
p0.assign(t0, t0 + sizeof(t0) / sizeof(t0[0]));
int t1[] = {10,5,1};
p1.assign(t1, t1 + sizeof(t1) / sizeof(t1[0]));
p2 = 4;
all_right = KawigiEdit_RunTest(2, p0, p1, true, p2) && all_right;
// ------------------
}
{
// ----- test 3 -----
int t0[] = {1,10,7,4};
p0.assign(t0, t0 + sizeof(t0) / sizeof(t0[0]));
int t1[] = {15,3,8,7};
p1.assign(t1, t1 + sizeof(t1) / sizeof(t1[0]));
p2 = 5;
all_right = KawigiEdit_RunTest(3, p0, p1, true, p2) && all_right;
// ------------------
}
if (all_right) {
cout << "You're a stud (at least on the example cases)!" << endl;
} else {
cout << "Some of the test cases had errors." << endl;
}
return 0;
}
// PROBLEM STATEMENT
// Your chess club is playing a match against an opposing chess club. Each club enters N players into the match, and each player plays one game against a player from the other team. Each game that is won is worth 2 points, and each game that is drawn is worth 1 point. Your goal is to score as many points as possible.
//
// Your secret agents have determined the skill of every member of the opposing team, and of course you know the skill of every member of your own team. You can use this information to decide which opposing player will play against each of your players in order to maximize your score. Assume that the player with the higher skill in a game will always win, and if the players have the same skill then they will draw.
//
// You will be given vector <int>s us and them, indicating the skills of your players and of the opposing players, respectively. Return the maximum number of points that your team can score.
//
//
// DEFINITION
// Class:ChessMatchup
// Method:maximumScore
// Parameters:vector <int>, vector <int>
// Returns:int
// Method signature:int maximumScore(vector <int> us, vector <int> them)
//
//
// CONSTRAINTS
// -us and them will each contain between 1 and 50 elements, inclusive.
// -us and them will contain the same number of elements.
// -Each element of us and them will be between 1 and 1000, inclusive.
//
//
// EXAMPLES
//
// 0)
// {5, 8}
// {7, 3}
//
// Returns: 4
//
// By playing 5 against 3 and 8 against 7, you can win both games.
//
// 1)
// {7, 3}
// {5, 8}
//
// Returns: 2
//
// This is the reverse of the previous case. By playing 7 against 5 and 3 against 8, you can win one game.
//
// 2)
// {10, 5, 1}
// {10, 5, 1}
//
// Returns: 4
//
// If you play matching pairs you will draw all three games for 3 points. However, playing 10-5, 5-1 and 1-10 gives you two wins and a loss, for 4 points.
//
// 3)
// {1, 10, 7, 4}
// {15, 3, 8, 7}
//
// Returns: 5
//
//
//
// END KAWIGIEDIT TESTING
//Powered by KawigiEdit 2.1.8 (beta) modified by pivanof!