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obs-transition-matrix-model.hpp
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/*
Copyright (C) 2018 by Fabio Madia <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QStandardItemModel>
#include <QTableView>
#include <QSpinBox>
#include <QMenu>
#include <QWidgetAction>
#include <QPushButton>
#include <QHeaderView>
#include "obs-transition-matrix.hpp"
class TransitionMatrixModel : public QStandardItemModel
{
Q_OBJECT
public:
TransitionMatrixModel(QObject *parent = nullptr);
~TransitionMatrixModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const
override;
QVariant headerData(int section, Qt::Orientation orientation, int role)
const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole)
const override;
public slots:
void customMenuRequested(const QPoint &pos);
private:
QTableView *tableView = nullptr;
struct obs_frontend_source_list scenes = {};
struct obs_frontend_source_list transitions = {};
};