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Licence? #4

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footballdaddy opened this issue Jul 7, 2016 · 3 comments
Open

Licence? #4

footballdaddy opened this issue Jul 7, 2016 · 3 comments

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@footballdaddy
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I am trying to figure out exactly how to create a multiplayer game this project is a great inspiration. I am really interested in just way you formatted your multiplayer game vary well w/ entities a common map info etc.

@ahung89
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ahung89 commented Jul 9, 2016

Thanks for the kind words! Honestly I just started with some basic tutorials and kept on adding more and more stuff on top of it until I finished the game. The tutorials I started with are pretty old and are pretty basic, but they might be helpful if you're new to socket.io and/or phaser:
https://github.com/xicombd/phaser-multiplayer-game
http://rawkes.com/articles/creating-a-real-time-multiplayer-game-with-websockets-and-node.html

The socket.io page also has some pretty good tutorials. And I also spent lots of time during the development of this game learning about javascript, learning about game networking by reading lots of articles, etc. Anyway, best of luck on your game! Feel free to let me know if you have any questions.

@bigomega
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bigomega commented Jul 11, 2017

@ahung89 I am very curious, did you draw all those assets or did you get them somewhere else (if so, where). Because every time I try to create a game, I get into this rabbithole of asset creation. It's a painfully long process.

@ahung89
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ahung89 commented Jul 11, 2017

Hey bigomega. It's actually a mix of assets I found online and assets I created myself. I created the title screen and some of the UI elements by myself (the UI stuff on the title screen was my own, but the ones in the lobby are mostly things that I downloaded and modified in photoshop). The sprites and the tiles I found online. I think I just searched on google for bomberman sprites and for Dragon Warrior tiles. Usually when I need assets to get started with I'll just look around on the internet - there isn't any specific site that I go to for everything, though opengameart has a lot of free stuff that's pretty decent. For the games that I'm more serious about, I'll usually try to make the art myself or work with an artist. But that's for later stages - when the gameplay itself is not yet complete, I find that it's more efficient for me to just use placeholders from the web.

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