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We had a discussion on making sure our output is a binary 1/0 (burned/not-burned). The main question is how do we deal with cloud-cover etc where burns may occur and don't see them or it may just be regular cloud cover. There is also the issue of potential "clouds" actually being caused by fires (e.g ash clouds).
For now we will classify it as 'no burn', however, this is an issue we intend to revisit later on.
The text was updated successfully, but these errors were encountered:
We had a discussion on making sure our output is a binary 1/0 (burned/not-burned). The main question is how do we deal with cloud-cover etc where burns may occur and don't see them or it may just be regular cloud cover. There is also the issue of potential "clouds" actually being caused by fires (e.g ash clouds).
For now we will classify it as 'no burn', however, this is an issue we intend to revisit later on.
The text was updated successfully, but these errors were encountered: