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Universal / 64 bit support #67
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Just wanted to mention I finally succeeded with this. Includes updating most things to v3 API. Happy to issue a pull request. |
@mparrett Thanks for your work :) |
@whiteali - Sure. Added the .ANE to my fork: mparrett@87b2857 Remember, some of the eCommerce tracking was hastily disabled because we had a deadline to meet. :) Happy to continue working on this as time permits though. |
@mparrett first of all thank you for your work. Tried your ane build with latest air 17 beta. Test code seems to work fine on Ios, but do you have any idea why it might return on android code
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@nitacawo Just a guess, but this might have something to do with me compiling with java 1.8. We're working on the first android build of our game so we hadn't caught this yet. I'll recompile with 1.6 and update the ANE. |
@nitacawo Just pushed a new ANE. Let me know if that works better for you. |
@mparrett checked, unfortunately error still occurs. |
We're finishing up our Android build in the next weeks, so I'll see if I can dig into this a little deeper. There's a good chance some of my modifications to the actionscript need to be accounted for in the java source. |
@mparrett thanks for trying. Good luck with your project. Well we can still use old ane for android and 64bit for ios for now. |
Hi @mparrett! Where can I found your .ANE file? Thanks for your work! |
Hi, However, i'm trying your ANE version included 64bits support and nothing is sent to Google Analytics. I had re-build this ANE. In as3 side, Analytics.isSupported() return true and i only use tracker.buildView(page).track(); Have you any idea what's wrong? |
@VincentPuget Thanks for the feedback. We found the real-time panel would stay at 0 unless we sent events. As it was a rushed job, I mainly focused on that functionality. Since page views didn't seem to make a difference in the real-time panel, I may have left something broken there. Next time I'm in the project I'll take a look. Best of luck! |
@nitacawo Looks like @VincentPuget highlighted some issues for me to fix with the Android/java - so I'll try and get that in next time I'm working on the project. (Hopefully in the next day or so) |
@mparrett Effectively, your ANE works fine with events (real-time panel is updated). Thx ! |
@mparrett I have find a way to use tracker.buildView(page).track(); |
@mparrett It is great to see an update of the ANE with 64bit. Thumbs up. However, I am not able to compile the AIR app and push it over to iOS. It keeps returning the following error, which sounds like it is not 64bit compatible. Error: libNativeGATracker.a are required to have universal iOS libraries. Please contact the ANE developer(s) to get the same. I am using NativeGATracker-v2.0.7rc2.ane from the downloaded zip file from your repository. Also tried to build the ANE myself but also no luck. Just FYI, I am using Apache Flex 4.14.1 with AIR 17.0. |
@mparrett Tried but not working as well. I am using IntelliJ Idea to build the app and it seems the ADT command is incorrect, maybe that is the root cause... still trying. |
@vicker I haven't tested packaging this for simulators btw. We're always using |
@mparrett It works perfectly now. Previously stuck with the ADT config and that's nothing related to the ANE itself. Thanks mparrett. |
@mparrett Thanks for the 64bit version on the ANE. It appears though it's only working for tracking events and not views. Is there any known workaround for this without recompiling? |
@mparrett The tracking for View is not working for the 64 bit version in iOS build.I tried with tracker.buildView("HomeView").track(); But no updates are shown in the Realtime page :( @hrisunko Did you get any solution for fixing this issue?? |
@vicker , |
@Pablocabana |
@vicker |
@caostar |
@mparrett Seems like the ANE no longer work on iOS 9 with Adobe AIR 20. I am not sure whether this is related to the App Transport Security. Any clue? |
Anyone of any version of this library that actually works using Air 26+ now that iOS 11 is about to be released and make 64 bits required? I haven't had much luck with any of the forks (running into a lot of "Undefined symbols for architecture arm64" errors). |
I think we safely can close this issue since it's been over 2 years since any activity. Feel free to re-open if necessary. |
Would it be possible to update for 64 bit support? I tried but I'm in way over my head. This would allow us to build App Store compatible IPAs with the newest versions of AIR. Thanks!
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