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GPU texture uploads are more expensive than holding the texture in ram and grouping together uploads, so draw-cache should minimise GPU uploads to at most one upload per call to cache_queued.
With this in mind some API simplifications (breaking changes) can be made.
GPU texture uploads are more expensive than holding the texture in ram and grouping together uploads, so draw-cache should minimise GPU uploads to at most one upload per call to
cache_queued
.With this in mind some API simplifications (breaking changes) can be made.
See discussion: #120
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