Rubik's cube trainer
The cube solution algorithm is based on the book Mastering the Cube by Don Taylor. A high level description of the algorithm (with animations) is here
This project is written C# for Unity.
- Assets/Cube/solve.unity - scene for self-solving cube
- Assets/Cube/demo.unity - scene for playing a cube animation based on F, B, D, L, R, U notation. Note that notation is absolute (in terms of X, Y, Z axes) as opposed to relative to the player. Future work will add relative commands.