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Optimize shaders #24

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Voxar opened this issue Mar 8, 2022 · 0 comments
Open

Optimize shaders #24

Voxar opened this issue Mar 8, 2022 · 0 comments
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@Voxar
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Voxar commented Mar 8, 2022

We use a single shader hacked up by @Voxar who really doesn't know a lot about shaders. It is likely super inefficient due to a lot of extras and experimentations and used as an all-in-one.

I'm thinking it should probably be split into a number of smaller shaders optimised for some often used simple materials that doesn't need the full PBR calculations, low performance ones for quest1 and equivalent headsets, and so on.

Fund with Polar
@Voxar Voxar added the code This issue requires pushing some code label Mar 8, 2022
@Voxar Voxar moved this to 📫 Inbox in The Alloverse Project Mar 8, 2022
@failuer failuer moved this from 📫 Inbox to 📝 Backlog in The Alloverse Project Apr 25, 2022
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