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Valve Index Headset emulation #2294

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TAGMONKE opened this issue Jul 28, 2024 · 4 comments
Closed

Valve Index Headset emulation #2294

TAGMONKE opened this issue Jul 28, 2024 · 4 comments
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enhancement New feature or request

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@TAGMONKE
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please add this. i beg

@The-personified-devil
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Why exactly do you need this? The more the emulated headset differs from the real headset the buggier it gets

@zmerp
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zmerp commented Jul 30, 2024

I assume the main reason is the discrepancy between emulated headset and emulated controllers for the tracking space name, which is a OpenVR property. if the tracking name differs then any kind of recentering, triggered manually or by the game, head and controllers will uncalibrate. The fix i've been recomending is to change the tracking name using the extra props list but it's quite hidden. The solution would be to invent some strings for the valve index headset, then unify the emulation selection for head and controllers, so they get selected in lockstep.

@The-personified-devil The-personified-devil added the enhancement New feature or request label Jul 30, 2024
@TAGMONKE
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TAGMONKE commented Aug 1, 2024

I assume the main reason is the discrepancy between emulated headset and emulated controllers for the tracking space name, which is a OpenVR property. if the tracking name differs then any kind of recentering, triggered manually or by the game, head and controllers will uncalibrate. The fix i've been recomending is to change the tracking name using the extra props list but it's quite hidden. The solution would be to invent some strings for the valve index headset, then unify the emulation selection for head and controllers, so they get selected in lockstep.

Nice idea

@zmerp
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zmerp commented Sep 8, 2024

Closing as duplicate of #262

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