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Rendering on VRChat stuttering after ALVR 20.12.0. (windows)(radeon RX5700XT) #2636
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I noticed that the "Optimize game render latency" property is deleted. I'll try to sideload and confirm the property related to this issue. Something else that might be related to the issue: Add reprojection support on SteamVR/Windows (by @shinyquagsire23 #2472) |
The relevant PR is #2495 , the reprojection PR is reprojection in the mathematical/GPU programming meaning of the word and not whatever meaning it's picked up in VR parlance. |
I wrote it in a way that was difficult to read. |
"Optimize game render latency" does not relate to the issue. |
This is a VRChat issue, this happens on all headsets (Pico 3, Pico 4, PSVR, Quest et. ) i own, without even using ALVR. |
I tried to launch VRChat with --disable-amd-stutter-workaround on both ALVR version.
|
The SteamVR dashboard shaking was fixed by the reprojection PR, just wanna throw that out there bc some ppl actually asked me to allow disabling it lol. When compositing multiple layers, you have to composite them in a way that resolves timing disparities between how long each layer takes to render (which before ALVR was kinda just ye-hawing it and mashing layers together, so you'd get crazy shaking). Minor jitter I found the bug and a fix is pending for 20.12.2 |
Description
SteamVR Dashboard is fine, but the main rendering is not fine.
General Troubleshooting
Environment
Hardware
Note: for Linux, an upload to the
hw-probe
database is preferred:hw-probe -all -upload
CPU: Ryzen7 5800X3D
GPU: MSI Radeon RX5700XT
GPU Driver Version: 24.12.1
Audio: Realtek High Definition Audio 6.0.9235.1
Installation
ALVR Version: 20.12.0
ALVR Settings File:
session.json
SteamVR Version:
SteamVR Build 16687445
Install Type:
exe
,deb
,rpm
, etc)zip
)OS Name and Version (
winver
on Windows orgrep PRETTY_NAME /etc/os-release
on most Linux distributions):Windows11 24H2 build 26100.2894
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