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Docs - resolution setting, full vs per-eye? #2684
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Yeaa, that needs to be changed. Even if that is old, setting the resolution to the headset's native resolution was not the best thing to do either because of lens distortion and stuff. Just use the presets, there's no need to set the resolution manually for a normal user. |
Oh, that's not what it is currently, Here's the current instructions https://github.com/alvr-org/ALVR/wiki/Settings-tutorial |
It is per-eye. When not absolute, it is based on the native HMD resolution as reported back from the underlying VR implementation (SteamVR) if I remember correctly. Total resolution is indeed two time that IIRC from the code. I have the following change for the 'emulated headset resolution' from a while ago FWIW:
Related to this topic is the way SteamVR does resolution, which seems stepped to 64x64 deltas. I don't know how this intersects with that and also wish the hints were more clear. When setting width but not height (again from I interpreted from the code) it is properly calculated based on the aspect ratio as reported back from SteamVR. I used to fear it used some default aspect ratio and would cause some distortion. Take this with a grain of salt. |
Description
The docs and settings window seem to contradict each other, unless I'm misunderstanding something:
General Troubleshooting
Installation
ALVR Version: 20.12.1
Install Type:
exe
,deb
,rpm
, etc)zip
)The text was updated successfully, but these errors were encountered: