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color.py
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from tkinter import *
import tkinter.font as font
import random
colors = ["Red", "Orange", "White", "Black", "Green", "Blue", "Brown", "Purple", "Cyan", "Yellow", "Pink", "Magenta"]
timer = 60
score = 0
displayed_word_color = ''
#This fuction will be called when start button is clicked
def startGame():
global displayed_word_color
if(timer == 60):
startCountDown()
displayed_word_color = random.choice(colors).lower()
display_words.config(text=random.choice(colors), fg=displayed_word_color)
color_entry.bind('<Return>', displayNextWord)
#This function is to reset the game
def resetGame():
global timer, score, displayed_word_color
timer = 60
score = 0
displayed_word_color = ''
game_score.config(text = "Your Score : " + str(score))
display_words.config(text = '')
time_left.config(text="Game Ends in : -")
color_entry.delete(0, END)
#This function will start count down
def startCountDown():
global timer
if(timer >= 0):
time_left.config(text = "Game Ends in : " + str(timer) + "s")
timer -= 1
time_left.after(1000,startCountDown)
if (timer == -1):
time_left.config(text="Game Over!!!")
#This function to display random words
def displayNextWord(event):
global displayed_word_color
global score
if(timer > 0):
if(displayed_word_color == color_entry.get().lower()):
score += 1
game_score.config(text = "Your Score : " + str(score))
color_entry.delete(0, END)
displayed_word_color = random.choice(colors).lower()
display_words.config(text = random.choice(colors), fg = displayed_word_color)
my_window = Tk()
my_window.title("Color Game")
my_window.geometry("500x200")
app_font = font.Font(family='Helvetica', size = 12)
game_desp = "Game Description: Enter the color of the words displayed below. \n And Keep in mind not to enter the word text itself"
myFont = font.Font(family='Helvetica')
game_description = Label(my_window, text = game_desp, font = app_font, fg= "grey")
game_description.pack()
game_score = Label(my_window, text = "Your Score : " + str(score), font = (font.Font(size=16)), fg = "green")
game_score.pack()
display_words = Label(my_window , font = (font.Font(size=28)), pady = 10)
display_words.pack()
time_left = Label(my_window, text = "Game Ends in : -", font = (font.Font(size=14)), fg = "orange")
time_left.pack()
color_entry = Entry(my_window, width = 30)
color_entry.pack(pady = 10)
btn_frame = Frame(my_window, width= 80, height = 40, bg= 'red')
btn_frame.pack(side = BOTTOM)
start_button = Button(btn_frame, text = "Start", width = 20, fg = "black", bg = "pink", bd = 0,padx = 20, pady = 10 , command = startGame)
start_button.grid(row=0, column= 0)
reset_button = Button(btn_frame, text = "Reset", width = 20, fg = "black", bg = "light blue", bd = 0,padx = 20, pady = 10 , command = resetGame)
reset_button.grid(row=0, column= 1)
my_window.geometry('600x300')
my_window.mainloop()