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conn.go
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package utp
/*
#include "utp.h"
*/
import "C"
import (
"bytes"
"context"
"errors"
"io"
"net"
"sync"
"syscall"
"time"
"unsafe"
)
var (
ErrConnClosed = errors.New("closed")
errConnDestroyed = errors.New("destroyed")
errDeadlineExceededValue = errDeadlineExceeded{}
)
type Conn struct {
s *Socket
us *C.utp_socket
cond sync.Cond
readBuf bytes.Buffer
gotEOF bool
gotConnect bool
// Set on state changed to UTP_STATE_DESTROYING. Not valid to refer to the
// socket after getting this.
destroyed bool
// Conn.Close was called.
closed bool
err error
writeDeadline time.Time
writeDeadlineTimer *time.Timer
readDeadline time.Time
readDeadlineTimer *time.Timer
numBytesRead int64
numBytesWritten int64
localAddr net.Addr
remoteAddr net.Addr
// Called for non-fatal errors, such as packet write errors.
userOnError func(error)
}
func (c *Conn) onError(err error) {
c.err = err
c.cond.Broadcast()
}
func (c *Conn) setConnected() {
c.gotConnect = true
c.cond.Broadcast()
}
func (c *Conn) waitForConnect(ctx context.Context) error {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
go func() {
<-ctx.Done()
c.cond.Broadcast()
}()
for {
if c.closed {
return ErrConnClosed
}
if c.err != nil {
return c.err
}
if c.gotConnect {
return nil
}
if ctx.Err() != nil {
return ctx.Err()
}
c.cond.Wait()
}
}
func (c *Conn) Close() error {
mu.Lock()
defer mu.Unlock()
c.close()
return nil
}
func (c *Conn) close() {
if !c.destroyed && !c.closed {
C.utp_close(c.us)
}
c.closed = true
c.cond.Broadcast()
}
func (c *Conn) LocalAddr() net.Addr {
return c.localAddr
}
func (c *Conn) readNoWait(b []byte) (n int, err error) {
n, _ = c.readBuf.Read(b)
if n != 0 && c.readBuf.Len() == 0 {
// Can we call this if the utp_socket is closed, destroyed or errored?
if c.us != nil {
C.utp_read_drained(c.us)
// C.utp_issue_deferred_acks(C.utp_get_context(c.s))
}
}
if c.readBuf.Len() != 0 {
return
}
err = func() error {
switch {
case c.gotEOF:
return io.EOF
case c.err != nil:
return c.err
case c.destroyed:
return errConnDestroyed
case c.closed:
return ErrConnClosed
case !c.readDeadline.IsZero() && !time.Now().Before(c.readDeadline):
return errDeadlineExceededValue
default:
return nil
}
}()
return
}
func (c *Conn) Read(b []byte) (int, error) {
mu.Lock()
defer mu.Unlock()
for {
n, err := c.readNoWait(b)
c.numBytesRead += int64(n)
// log.Printf("read %d bytes", c.numBytesRead)
if n != 0 || len(b) == 0 || err != nil {
// log.Printf("conn %p: read %d bytes: %s", c, n, err)
return n, err
}
c.cond.Wait()
}
}
func (c *Conn) writeNoWait(b []byte) (n int, err error) {
err = func() error {
switch {
case c.err != nil:
return c.err
case c.closed:
return ErrConnClosed
case c.destroyed:
return errConnDestroyed
case !c.writeDeadline.IsZero() && !time.Now().Before(c.writeDeadline):
return errDeadlineExceededValue
default:
return nil
}
}()
if err != nil {
return
}
n = int(C.utp_write(c.us, unsafe.Pointer(&b[0]), C.size_t(len(b))))
if n < 0 {
panic(n)
}
return
}
func (c *Conn) Write(b []byte) (n int, err error) {
mu.Lock()
defer mu.Unlock()
for len(b) != 0 {
var n1 int
n1, err = c.writeNoWait(b)
b = b[n1:]
n += n1
if err != nil {
break
}
if n1 != 0 {
continue
}
c.cond.Wait()
}
c.numBytesWritten += int64(n)
// log.Printf("wrote %d bytes", c.numBytesWritten)
return
}
func (c *Conn) setRemoteAddr() {
var rsa syscall.RawSockaddrAny
var addrlen C.socklen_t = C.socklen_t(unsafe.Sizeof(rsa))
C.utp_getpeername(c.us, (*C.struct_sockaddr)(unsafe.Pointer(&rsa)), &addrlen)
var udp net.UDPAddr
if err := anySockaddrToUdp(&rsa, &udp); err != nil {
panic(err)
}
c.remoteAddr = &udp
}
func (c *Conn) RemoteAddr() net.Addr {
return c.remoteAddr
}
func (c *Conn) SetDeadline(t time.Time) error {
mu.Lock()
defer mu.Unlock()
c.readDeadline = t
c.writeDeadline = t
if t.IsZero() {
c.readDeadlineTimer.Stop()
c.writeDeadlineTimer.Stop()
} else {
d := t.Sub(time.Now())
c.readDeadlineTimer.Reset(d)
c.writeDeadlineTimer.Reset(d)
}
c.cond.Broadcast()
return nil
}
func (c *Conn) SetReadDeadline(t time.Time) error {
mu.Lock()
defer mu.Unlock()
c.readDeadline = t
if t.IsZero() {
c.readDeadlineTimer.Stop()
} else {
d := t.Sub(time.Now())
c.readDeadlineTimer.Reset(d)
}
c.cond.Broadcast()
return nil
}
func (c *Conn) SetWriteDeadline(t time.Time) error {
mu.Lock()
defer mu.Unlock()
c.writeDeadline = t
if t.IsZero() {
c.writeDeadlineTimer.Stop()
} else {
d := t.Sub(time.Now())
c.writeDeadlineTimer.Reset(d)
}
c.cond.Broadcast()
return nil
}
func (c *Conn) setGotEOF() {
c.gotEOF = true
c.cond.Broadcast()
}
func (c *Conn) onDestroyed() {
c.destroyed = true
c.us = nil
c.cond.Broadcast()
}
func (c *Conn) WriteBufferLen() int {
mu.Lock()
defer mu.Unlock()
return int(C.utp_getsockopt(c.us, C.UTP_SNDBUF))
}
func (c *Conn) SetWriteBufferLen(len int) {
mu.Lock()
defer mu.Unlock()
i := C.utp_setsockopt(c.us, C.UTP_SNDBUF, C.int(len))
if i != 0 {
panic(i)
}
}
// utp_connect *must* be called on a created socket or it's impossible to correctly deallocate it
// (at least through utp API?). See https://github.com/bittorrent/libutp/issues/113. This function
// does both in a single step to prevent incorrect use. Note that accept automatically creates a
// socket (after the firewall check) and it arrives initialized correctly.
func utpCreateSocketAndConnect(
ctx *C.utp_context,
addr syscall.RawSockaddrAny,
addrlen C.socklen_t,
) *C.utp_socket {
utpSock := C.utp_create_socket(ctx)
if n := C.utp_connect(utpSock, (*C.struct_sockaddr)(unsafe.Pointer(&addr)), addrlen); n != 0 {
panic(n)
}
return utpSock
}
func (c *Conn) OnError(f func(error)) {
mu.Lock()
c.userOnError = f
mu.Unlock()
}