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Re: PoolByteArray, in Godot 4.0 these become PackedByteArray etc and become references (& thus mutable) :
Packed arrays are now references in GDScript
Users often complained that PoolArrays were immutable types, so accessing them inside sub-arrays, dictionaries, etc. or passing them to/from functions would always create copies.
In the 4.x branch, besides no longer being pool based, they became references. via
Creating this issue as a way to keep track of adding support for more Godot argument types:
PoolByteArray
-- see: [WIP] Add proof-of-concept PoolByteArray support #1The text was updated successfully, but these errors were encountered: