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fix(ripple): fade-out-all should hide all ripples #3400

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Mar 4, 2017
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2 changes: 1 addition & 1 deletion src/lib/core/ripple/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ import {VIEWPORT_RULER_PROVIDER} from '../overlay/position/viewport-ruler';
import {SCROLL_DISPATCHER_PROVIDER} from '../overlay/scroll/scroll-dispatcher';

export {MdRipple} from './ripple';
export {RippleRef} from './ripple-ref';
export {RippleRef, RippleState} from './ripple-ref';
export {RippleConfig} from './ripple-renderer';

@NgModule({
Expand Down
8 changes: 8 additions & 0 deletions src/lib/core/ripple/ripple-ref.ts
Original file line number Diff line number Diff line change
@@ -1,10 +1,18 @@
import {RippleConfig, RippleRenderer} from './ripple-renderer';

/** Possible states for a ripple element. */
export enum RippleState {
FADING_IN, VISIBLE, FADING_OUT, HIDDEN
}

/**
* Reference to a previously launched ripple element.
*/
export class RippleRef {

/** Current state of the ripple reference. */
state: RippleState = RippleState.HIDDEN;

constructor(
private _renderer: RippleRenderer,
public element: HTMLElement,
Expand Down
29 changes: 20 additions & 9 deletions src/lib/core/ripple/ripple-renderer.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
import {ElementRef, NgZone} from '@angular/core';
import {ViewportRuler} from '../overlay/position/viewport-ruler';
import {RippleRef} from './ripple-ref';
import {RippleRef, RippleState} from './ripple-ref';

/** Fade-in duration for the ripples. Can be modified with the speedFactor option. */
export const RIPPLE_FADE_IN_DURATION = 450;
Expand Down Expand Up @@ -101,12 +101,17 @@ export class RippleRenderer {
// Exposed reference to the ripple that will be returned.
let rippleRef = new RippleRef(this, ripple, config);

rippleRef.state = RippleState.FADING_IN;

// Add the ripple reference to the list of all active ripples.
this._activeRipples.add(rippleRef);

// Wait for the ripple element to be completely faded in.
// Once it's faded in, the ripple can be hidden immediately if the mouse is released.
this.runTimeoutOutsideZone(() => {
if (config.persistent || this._isMousedown) {
this._activeRipples.add(rippleRef);
} else {
rippleRef.state = RippleState.VISIBLE;

if (!config.persistent && !this._isMousedown) {
rippleRef.fadeOut();
}
}, duration);
Expand All @@ -115,16 +120,22 @@ export class RippleRenderer {
}

/** Fades out a ripple reference. */
fadeOutRipple(ripple: RippleRef) {
let rippleEl = ripple.element;
fadeOutRipple(rippleRef: RippleRef) {
// For ripples that are not active anymore, don't re-un the fade-out animation.
if (!this._activeRipples.delete(rippleRef)) {
return;
}

this._activeRipples.delete(ripple);
let rippleEl = rippleRef.element;

rippleEl.style.transitionDuration = `${RIPPLE_FADE_OUT_DURATION}ms`;
rippleEl.style.opacity = '0';

rippleRef.state = RippleState.FADING_OUT;

// Once the ripple faded out, the ripple can be safely removed from the DOM.
this.runTimeoutOutsideZone(() => {
rippleRef.state = RippleState.HIDDEN;
rippleEl.parentNode.removeChild(rippleEl);
}, RIPPLE_FADE_OUT_DURATION);
}
Expand Down Expand Up @@ -163,9 +174,9 @@ export class RippleRenderer {
private onMouseup() {
this._isMousedown = false;

// On mouseup, fade-out all ripples that are active and not persistent.
// Fade-out all ripples that are completely visible and not persistent.
this._activeRipples.forEach(ripple => {
if (!ripple.config.persistent) {
if (!ripple.config.persistent && ripple.state === RippleState.VISIBLE) {
ripple.fadeOut();
}
});
Expand Down
76 changes: 75 additions & 1 deletion src/lib/core/ripple/ripple.spec.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
import {TestBed, ComponentFixture, fakeAsync, tick, inject} from '@angular/core/testing';
import {Component, ViewChild} from '@angular/core';
import {MdRipple, MdRippleModule} from './index';
import {MdRipple, MdRippleModule, RippleState} from './index';
import {ViewportRuler} from '../overlay/position/viewport-ruler';
import {RIPPLE_FADE_OUT_DURATION, RIPPLE_FADE_IN_DURATION} from './ripple-renderer';
import {dispatchMouseEvent} from '../testing/dispatch-events';
Expand Down Expand Up @@ -77,6 +77,39 @@ describe('MdRipple', () => {
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);
}));

it('should remove ripples after mouseup', fakeAsync(() => {
dispatchMouseEvent(rippleTarget, 'mousedown');

expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

// Fakes the duration of fading-in and fading-out normal ripples.
// The fade-out duration has been added to ensure that didn't start fading out.
tick(RIPPLE_FADE_IN_DURATION + RIPPLE_FADE_OUT_DURATION);

expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

dispatchMouseEvent(rippleTarget, 'mouseup');
tick(RIPPLE_FADE_OUT_DURATION);

expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);
}));

it('should not hide ripples while animating.', fakeAsync(() => {
// Calculates the duration for fading-in and fading-out the ripple.
let hideDuration = RIPPLE_FADE_IN_DURATION + RIPPLE_FADE_OUT_DURATION;

dispatchMouseEvent(rippleTarget, 'mousedown');
dispatchMouseEvent(rippleTarget, 'mouseup');

expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

tick(hideDuration - 10);
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

tick(10);
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);
}));

it('creates ripples when manually triggered', () => {
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);

Expand Down Expand Up @@ -270,6 +303,47 @@ describe('MdRipple', () => {
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);
}));

it('should remove ripples that are not done fading-in', fakeAsync(() => {
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);

rippleDirective.launch(0, 0);

expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

tick(RIPPLE_FADE_IN_DURATION / 2);

rippleDirective.fadeOutAll();

tick(RIPPLE_FADE_OUT_DURATION);

expect(rippleTarget.querySelectorAll('.mat-ripple-element').length)
.toBe(0, 'Expected no ripples to be active after calling fadeOutAll.');
}));

it('should properly set ripple states', fakeAsync(() => {
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);

let rippleRef = rippleDirective.launch(0, 0, { persistent: true });

expect(rippleRef.state).toBe(RippleState.FADING_IN);
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

tick(RIPPLE_FADE_IN_DURATION);

expect(rippleRef.state).toBe(RippleState.VISIBLE);
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

rippleRef.fadeOut();

expect(rippleRef.state).toBe(RippleState.FADING_OUT);
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(1);

tick(RIPPLE_FADE_OUT_DURATION);

expect(rippleRef.state).toBe(RippleState.HIDDEN);
expect(rippleTarget.querySelectorAll('.mat-ripple-element').length).toBe(0);
}));

});

describe('configuring behavior', () => {
Expand Down