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This repository has been archived by the owner on Oct 6, 2023. It is now read-only.
When upgrading the package in UPM to 12.0.301, the upgrade should complete without warnings.
Actual behavior
The following warning was received after adding the 12.0.201 package to UPM and clicking the "Update to" button to upgrade to 12.0.301:
Failed to update assembly '<project_path>/Library/PackageCache/[email protected]/Plugins/Newtonsoft.Json Portable/Newtonsoft.Json.dll': Assembly reference folder does not exist: 'C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETPortable\v4.5'.
UnityEditor.Scripting.APIUpdaterAssemblyHelper:DoesAssemblyRequireUpgrade(String) (at C:/buildslave/unity/build/Editor/Mono/Scripting/APIUpdater/APIUpdaterAssemblyHelper.cs:109)
Steps to reproduce
On my project and workspace,
Change the version to 12.0.201, 12.0.101, or some other version that you are not currently using
Click the "Update to" button
Details
Host machine OS running Unity Editor 👉 Windows 10 Pro, 1909, OS Build 18363.900
Unity build target 👉 Nintendo Switch
Newtonsoft.Json-for-Unity package version 👉 12.0.301 (but occurs when changing to 12.0.201 and 12.0.101.
I was using Unity version 👉 Unity 2018.4.23f1 LTS
The project was previously using "JSON .NET for Unity by ParentElement". That asset was remove from the project and the UPM was updated to use "jilleJr / Newtonsoft.Json-for-Unity" per the install guide instructions.
On my workstation, the "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework" contains the following folders: ".NETCore", ".NETFramework", "v3.0", and "v3.5". There is no ".NETPortable" folder at that location.
I have been able to build the project to various targets previously, including Windows and Nintendo Swtich, and haven't seen any requirements for .NETPortable. Is this framework required by "Newtonsoft.Json-for-Unity"? I didn't see this requirement documented. Will all team members that access this project need to install that framework?
The project is configured to use
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: IL2CPP (on the Switch target) and Mono (on Windows target)
API Compatibility Level: .NET Standard 2.0
Checklist
Shutdown Unity, deleted the /Library folder, opened project again in Unity, and problem still remains.
Checked to be using latest version of the package.
The text was updated successfully, but these errors were encountered:
Disclosure: I've no experience with Nintendo Switch development and have not had the chance of using the switch target, so stuff might be misbehaving a lot.
What it seems like is that the .NET Portable variant of Json .NET was activated in your build. The portable variants is meant to be used in windows phone and some UWP targets, so don't know why it started up on your target.
Like a small details, this package currently contains 3 different DLLs of Json .NET, as there's different compatibilities around. The "AOT" one is the most compatible with all platforms, so safe bet is to change to that one.
This is where it gets tricky, because I do not have a Nintendo developer account so I will have to do some experiment remote debugging via you.
Try this
Copy the AOT variant of Newtonsoft.Json.dll and paste it into your Assets folder (preferably inside the Assets/Plugins folder), and then remove the package?
Into newly created Plugins folder, placing it at: <project>/Assets/Plugins/Newtonsoft.Json.dll
Remove the UPM package, for example via the Package Manager window
If that works, please send me an update here, them I can update the package and you would soon see a jillejr.newtonsoft.json-for-unity version 12.0.302 with a fix so you can revert back to using the package and not raw DLLs.
Expected behavior
When upgrading the package in UPM to 12.0.301, the upgrade should complete without warnings.
Actual behavior
The following warning was received after adding the 12.0.201 package to UPM and clicking the "Update to" button to upgrade to 12.0.301:
Steps to reproduce
On my project and workspace,
Details
Host machine OS running Unity Editor 👉 Windows 10 Pro, 1909, OS Build 18363.900
Unity build target 👉 Nintendo Switch
Newtonsoft.Json-for-Unity package version 👉 12.0.301 (but occurs when changing to 12.0.201 and 12.0.101.
I was using Unity version 👉 Unity 2018.4.23f1 LTS
The project was previously using "JSON .NET for Unity by ParentElement". That asset was remove from the project and the UPM was updated to use "jilleJr / Newtonsoft.Json-for-Unity" per the install guide instructions.
On my workstation, the "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework" contains the following folders: ".NETCore", ".NETFramework", "v3.0", and "v3.5". There is no ".NETPortable" folder at that location.
I have been able to build the project to various targets previously, including Windows and Nintendo Swtich, and haven't seen any requirements for .NETPortable. Is this framework required by "Newtonsoft.Json-for-Unity"? I didn't see this requirement documented. Will all team members that access this project need to install that framework?
The project is configured to use
Checklist
The text was updated successfully, but these errors were encountered: