From 8b78b3d870d9974b2e65df07bf6a2c9942928abf Mon Sep 17 00:00:00 2001 From: Jeff Hitchcock Date: Thu, 26 Jan 2023 11:35:30 -0800 Subject: [PATCH] [#1258] Add new duration types to SRD spells --- packs/spells.db | 24 +++++++++---------- packs/src/spells/level-2/arcane-lock.json | 6 ++--- packs/src/spells/level-2/continual-flame.json | 6 ++--- packs/src/spells/level-2/magic-mouth.json | 6 ++--- .../src/spells/level-3/glyph-of-warding.json | 6 ++--- packs/src/spells/level-5/hallow.json | 6 ++--- packs/src/spells/level-6/instant-summons.json | 6 ++--- packs/src/spells/level-6/magic-jar.json | 6 ++--- .../spells/level-6/programmed-illusion.json | 6 ++--- packs/src/spells/level-7/sequester.json | 6 ++--- packs/src/spells/level-7/simulacrum.json | 6 ++--- packs/src/spells/level-7/symbol.json | 6 ++--- packs/src/spells/level-9/imprisonment.json | 6 ++--- 13 files changed, 48 insertions(+), 48 deletions(-) diff --git a/packs/spells.db b/packs/spells.db index 916cf317d5..b636bbf820 100644 --- a/packs/spells.db +++ b/packs/spells.db @@ -45,13 +45,13 @@ {"_id":"7fFHlBk3UNX8gPKL","name":"Control Water","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land, instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.

The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.

Redirect Flow. You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.

Whirlpool. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.

The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"cube"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A drop of water and a pinch of dust.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234076,"modifiedTime":1671220968756,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"7p9IuWrSWFgfyQo2","name":"Alarm","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A tiny bell and a piece of fine silver wire.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234077,"modifiedTime":1671220968762,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"7u2obDvuvtZBkTfq","name":"Scorching Ray","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged Spell Attack for each ray. On a hit, the target takes 2d6 fire damage.

Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234077,"modifiedTime":1671220968765,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"7v06rdmUakoTk1LQ","name":"Magic Mouth","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.

When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.

The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A small bit of honeycomb and jade dust worth at least 10gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234078,"modifiedTime":1671220968769,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"7v06rdmUakoTk1LQ","name":"Magic Mouth","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.

When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.

The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A small bit of honeycomb and jade dust worth at least 10gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234078,"modifiedTime":1674761617008,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"82jM6qD9axLJsTrH","name":"Illusory Script","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You write on Parchment, paper, or some other suitable writing material and imbue it with a potent Illusion that lasts for the Duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

Should the spell be dispelled, the original script and the Illusion both disappear.

A creature with Truesight can read the hidden message.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A lead-based ink worth at least 10gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234078,"modifiedTime":1671220968772,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8MICCMeOXT3aJUy9","name":"Divine Favor","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-flame-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234079,"modifiedTime":1671220968776,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8PJAsHmbu6UgDHC0","name":"Wind Walk","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You and up to ten willing creatures you can see within range assume a gaseous form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only Actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is Incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

\n

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":11,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Fire and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234079,"modifiedTime":1671220968793,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8RTDOt80u8aBv9qx","name":"Alter Self","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-energy-hold-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234080,"modifiedTime":1671220968797,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8aWtP5hcrmcEesBW","name":"Teleportation Circle","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on The Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to Teleport when you cast the spell in this way.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234080,"modifiedTime":1671220968802,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"8cse7rit0oswRPUP","name":"Arcane Lock","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Gold dust worth at least 25 gp, which the spell consumes.","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234081,"modifiedTime":1671220968808,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"8cse7rit0oswRPUP","name":"Arcane Lock","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Gold dust worth at least 25 gp, which the spell consumes.","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234081,"modifiedTime":1674761851303,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8dzaICjGy6mTUaUr","name":"Bless","type":"spell","img":"icons/magic/control/buff-flight-wings-blue.webp","system":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll 1d4 and add the number rolled to the attack roll or saving throw.

\n

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/control/buff-flight-wings-blue.webp","label":"Bless","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true,"sort":0}],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234081,"modifiedTime":1671220968815,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8sgwRh8NUNkn9Vi0","name":"Secret Chest","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).

While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.

After 60 days, there is a cumulative 5 percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp","consumed":false,"cost":5050,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234082,"modifiedTime":1671220968819,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"8zT7njvqbpXs4Cel","name":"Spare the Dying","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234083,"modifiedTime":1671220968823,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -69,7 +69,7 @@ {"_id":"Advtckpz1B733bu9","name":"Flame Blade","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","system":{"description":{"value":"

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a Scimitar, and it lasts for the Duration. If you let go of the blade, it disappears, but you can evoke the blade again as a Bonus Action.

You can use your action to make a melee spell Attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(2 + @item.level / 2)d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234089,"modifiedTime":1671220968875,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"AoTTjapz1FsGOIZz","name":"Delayed Blast Fireball","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.

The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.

If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","fire"]],"versatile":"1d6"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":0,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-strong-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234089,"modifiedTime":1671220968893,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"B0pnIcc52O6G8hi8","name":"Longstrider","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a creature. The target's speed increases by 10 feet until the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234090,"modifiedTime":1671220968897,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"B2kbmgbA2WQR00kx","name":"Symbol","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the Sphere for the first time on a turn or ends its turn there.

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234090,"modifiedTime":1671220968901,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"B2kbmgbA2WQR00kx","name":"Symbol","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the Sphere for the first time on a turn or ends its turn there.

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"dstr"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234090,"modifiedTime":1674761650271,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"BP3GCwa66IAw1yTG","name":"Daylight","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234091,"modifiedTime":1671220968908,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"BQk5Row4NymMnUQl","name":"Hideous Laughter","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming Incapacitated and unable to stand up for the Duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Tiny tarts and a feather that is waved in the air","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234092,"modifiedTime":1671220968913,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"BV0mpbHh29IbbIj5","name":"Create Food and Water","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234092,"modifiedTime":1671220968918,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -127,7 +127,7 @@ {"_id":"MBMaQLwoy05qzMJ3","name":"Mislead","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You become Invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the Duration, but the Invisibility ends if you Attack or Cast a Spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a Bonus Action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234123,"modifiedTime":1671220969719,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"MCEpGpvovcXagwQS","name":"Awaken","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":8,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"An agate worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234124,"modifiedTime":1671220969745,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"MImfWCzEPRMYD3Xp","name":"Freezing Sphere","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A small crystal sphere","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"sort":0,"flags":{},"img":"icons/magic/light/explosion-star-blue-large.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234124,"modifiedTime":1671220969764,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"MK6gpQMeDFo0cP9f","name":"Continual Flame","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234126,"modifiedTime":1671220969782,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"MK6gpQMeDFo0cP9f","name":"Continual Flame","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234126,"modifiedTime":1674761578009,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"MOEmz9N0j0QPkKEE","name":"Prayer of Healing","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Up to six creatures of your choice that you can see within range each regain Hit Points equal to 2d8 + your Spellcasting ability modifier. This spell has no effect on Undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by 1d8 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"sort":0,"flags":{},"img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234126,"modifiedTime":1671220969788,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"MRxldJd6C4bsBo3O","name":"Levitate","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234127,"modifiedTime":1671220969799,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"MUO1uYN7JR1hm4dR","name":"Thaumaturgy","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create one of the following magical effects within range:

\n\n

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234127,"modifiedTime":1671220969805,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -152,10 +152,10 @@ {"_id":"RvEqsD89Zvd5yex4","name":"Arcanist's Magic Aura","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You place an Illusion on a creature or an object you touch so that Divination Spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature.

When you cast the spell, choose one or both of the following Effects. The effect lasts for the Duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.

False Aura. You change the way the target appears to Spells and magical Effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.

Mask. You change the way the target appears to Spells and magical Effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other Spells and magical Effects treat the target as if it were a creature of that type or of that Alignment.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small square of silk","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234138,"modifiedTime":1671220969942,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"S7VbUetIfVT7B6Eq","name":"Darkness","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234139,"modifiedTime":1671220969947,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"SAj03P2WBDiWu7zu","name":"Faithful Hound","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the Duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

The hound is Invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.

At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's Attack bonus is equal to your Spellcasting ability modifier + your Proficiency Bonus. On a hit, it deals 4d8 piercing damage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234140,"modifiedTime":1671220969974,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"SLxA9QhrggTz0taU","name":"Hallow","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following Effects.

First, Celestials, Elementals, fey, Fiends, and Undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these Effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or Trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Herbs, oils, and incense worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/explosion-star-large-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234140,"modifiedTime":1671220969981,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"SLxA9QhrggTz0taU","name":"Hallow","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following Effects.

First, Celestials, Elementals, fey, Fiends, and Undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these Effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or Trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Herbs, oils, and incense worth at least 1000gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/explosion-star-large-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234140,"modifiedTime":1674761585826,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"SbSvZKkJASyk8jKo","name":"Druidcraft","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Whispering to the spirits of Nature, you create one of the following Effects within range:

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/nature/vines-thorned-glow-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234141,"modifiedTime":1671220969986,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Sgjrf8qqv97CCWM4","name":"Magic Weapon","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to Attack rolls and Damage Rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/dagger-rune-enchant-flame-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234141,"modifiedTime":1671220969994,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"SgrEKiC6dAtvy6Pz","name":"Instant Summons","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel Magic or a similar effect successfully applied to the sapphire ends this spell's effect.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A sapphire worth 1000gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234142,"modifiedTime":1671220969999,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"SgrEKiC6dAtvy6Pz","name":"Instant Summons","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel Magic or a similar effect successfully applied to the sapphire ends this spell's effect.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A sapphire worth 1000gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234142,"modifiedTime":1674761603476,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"SleYkHovQ8NagmeV","name":"Locate Object","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234143,"modifiedTime":1671220970003,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"Szvk5FEVQW3uhJi5","name":"Haste","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234143,"modifiedTime":1671220970012,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"T1vpZLam7LezjToj","name":"Divine Word","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You utter a divine word, imbued with the power that shaped the world at the dawn of Creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

\n\n

Regardless of its current Hit Points, a Celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of Origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/explosion-star-large-orange-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234144,"modifiedTime":1671220970020,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -195,7 +195,7 @@ {"_id":"ZPd73HtKF3At11jh","name":"Control Weather","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Conditions

\n
    \n
  1. Clear
  2. \n
  3. Light clouds
  4. \n
  5. Overcast or ground fog
  6. \n
  7. Rain, hail, or snow
  8. \n
  9. Torrential rain, driving hail, or blizzard
  10. \n
\n

Temperature

\n
    \n
  1. Unbearable heat
  2. \n
  3. Hot
  4. \n
  5. Warm
  6. \n
  7. Cool
  8. \n
  9. Cold
  10. \n
  11. Arctic cold
  12. \n
\n

Wind

\n
    \n
  1. Calm
  2. \n
  3. Moderate wind
  4. \n
  5. Strong wind
  6. \n
  7. Gale
  8. \n
  9. Storm
  10. \n
","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Burning incense and bits of earth and wood mixed in water.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/wind-tornado-cyclone-white.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234163,"modifiedTime":1671220970238,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ZRqu3Xh9FmlBCZGy","name":"Eyebite","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

For the spell's Duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following Effects of your choice for the Duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

\n","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/perception/eye-ringed-glow-angry-large-red.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234163,"modifiedTime":1671220970250,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ZU9d6woBdUP8pIPt","name":"Beacon of Hope","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/explosion-star-large-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234164,"modifiedTime":1671220970270,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"ZVnL9L8v1KC9TBF4","name":"Imprisonment","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination Spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

Burial. The target is entombed far beneath the earth in a Sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature Teleport or use Planar Travel to get into or out of it. The special component for this version of the spell is a small mithral orb.

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is Restrained until the spell ends, and it can't move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal.

Hedged Prison. The spell transports the target into a tiny Demiplane that is warded against teleportation and Planar Travel. The Demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. The special component for this version of the spell is a miniature representation of the prison made from jade.

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or Planar Travel. The gemstone can't be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The Conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable Actions or qualities and not based on intangibles such as level, class, or Hit Points.

A Dispel Magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-red-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234164,"modifiedTime":1671220970278,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"ZVnL9L8v1KC9TBF4","name":"Imprisonment","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination Spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

Burial. The target is entombed far beneath the earth in a Sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature Teleport or use Planar Travel to get into or out of it. The special component for this version of the spell is a small mithral orb.

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is Restrained until the spell ends, and it can't move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal.

Hedged Prison. The spell transports the target into a tiny Demiplane that is warded against teleportation and Planar Travel. The Demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. The special component for this version of the spell is a miniature representation of the prison made from jade.

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or Planar Travel. The gemstone can't be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

Slumber. The target falls asleep and can't be awoken. The special component for this version of the spell consists of rare soporific herbs.

Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The Conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable Actions or qualities and not based on intangibles such as level, class, or Hit Points.

A Dispel Magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-red-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234164,"modifiedTime":1674761596278,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ZrTc23tToJ0JpH2h","name":"Jump","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a creature. The creature's jump distance is tripled until the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234165,"modifiedTime":1671220970288,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"a2KJHCIbY5Mi4Dmn","name":"Arcane Hand","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's Duration, and it moves at your command, mimicking the movements of your own hand.

The hand is an object that has AC 20 and Hit Points equal to your hit point maximum. If it drops to 0 Hit Points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.

When you cast the spell and as a Bonus Action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following Effects with it.

Clenched Fist. The hand strikes one creature or object within 5 feet of it. Make a melee spell Attack for the hand using your game Statistics. On a hit, the target takes 4d8 force damage.

Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your Spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is Grappling the target, you can use a Bonus Action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your Spellcasting ability modifier.

Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","force"]],"versatile":"2d6"},"formula":"1d20+8","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"sort":0,"flags":{},"img":"icons/magic/fire/projectile-fireball-smoke-strong-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234166,"modifiedTime":1671220970294,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"a3XtAO5n2GrqiAh5","name":"Create or Destroy Water","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of water if creating water or a few grains of sand if destroying it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234167,"modifiedTime":1671220970298,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -204,7 +204,7 @@ {"_id":"ap4dmtshjEbwU3Ts","name":"Rope Trick","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.

The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.

Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.

Anything inside the extradimensional space drops out when the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Powdered corn extract and a twisted loop of parchment","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/skills/melee/strike-blade-scimitar-gray-red.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234169,"modifiedTime":1671220970312,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"arzCrMRgcNiQuh43","name":"Command","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234169,"modifiedTime":1671220970317,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"avD5XUtkBPQQR97c","name":"Fire Shield","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

\n

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to cold damage, and the chill shield grants you resistance to fire damage.

\n

In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"system.traits.dr.value","value":"cold","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"icon":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true,"sort":0},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"system.traits.dr.value","value":"fire","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"rounds":null,"turns":null,"startRound":null,"startTurn":null,"combat":null},"icon":"icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true,"sort":0}],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234170,"modifiedTime":1671220970322,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"bA2sk9eMKBeY7EPD","name":"Programmed Illusion","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create an Illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted Performance can last up to 5 minutes.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible Conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece and jade dust worth at least 25gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234170,"modifiedTime":1671220970326,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"bA2sk9eMKBeY7EPD","name":"Programmed Illusion","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create an Illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted Performance can last up to 5 minutes.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible Conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece and jade dust worth at least 25gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234170,"modifiedTime":1674761623008,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"bV3yun6MIuFj71Er","name":"Moonbeam","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A Shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":0,"flags":{},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234171,"modifiedTime":1671220970330,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"bllEWfm9xfEKynhv","name":"Mind Blank","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234171,"modifiedTime":1671220970334,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"bnjXlk13ZRJuf5d0","name":"Floating Disk","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the Duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"A drop of mercury","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-triangle-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234172,"modifiedTime":1671220970345,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -231,7 +231,7 @@ {"_id":"ePhRKHXRE7l1sEoQ","name":"Project Image","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create an illusory copy of yourself that lasts for the Duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The Illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

You can see through its eyes and hear through its ears as if you were in its space. On Your Turn as a Bonus Action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are Blinded and Deafened in regard to your own surroundings.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":500,"long":null,"units":"mi"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small replica of you made from material worth at least 5gp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234185,"modifiedTime":1671220970502,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"eS7XnnApoxRxYXPs","name":"Charm Person","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234185,"modifiedTime":1671220970507,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ehvmg9U9fcMEhE4z","name":"Call Lightning","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","lightning"]],"versatile":"4d10"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"sort":0,"flags":{},"img":"icons/magic/lightning/bolt-forked-large-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234186,"modifiedTime":1671220970511,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"ej6wyY4G1gOcb1U6","name":"Magic Jar","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.

You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.

Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.

Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.

While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.

If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.

When the spell ends, the container is destroyed.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem, crystal, reliquary, or some other ornamental container worth at least 500gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-teal-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234186,"modifiedTime":1671220970516,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"ej6wyY4G1gOcb1U6","name":"Magic Jar","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.

You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.

Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.

Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.

While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.

If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.

When the spell ends, the container is destroyed.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A gem, crystal, reliquary, or some other ornamental container worth at least 500gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-teal-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234186,"modifiedTime":1674761610507,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"etgcR9wqmrhyZ0tx","name":"Grease","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of pork rind or butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234187,"modifiedTime":1671220970520,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ew6GA8dJy2spQmFW","name":"Wind Wall","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the Duration.

\n

When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.

\n

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234188,"modifiedTime":1671220970525,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"f38w5rd9SgdmWc6F","name":"Mirage Arcane","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

The Illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede Movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.

Creatures with Truesight can see through the Illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":1,"width":null,"units":"mi","type":"square"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234188,"modifiedTime":1671220970529,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -254,7 +254,7 @@ {"_id":"j8NtLXOOJ3GAKF8I","name":"Protection from Energy","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234210,"modifiedTime":1671220971085,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"j8S49Rea8b1640Zi","name":"Holy Aura","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all Saving Throws, and other creatures have disadvantage on Attack rolls against them until the spell ends. In addition, when a fiend or an Undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be Blinded until the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234212,"modifiedTime":1671220971091,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"jZ6JNykRtdQ90MOo","name":"Shield of Faith","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A small parchment with a bit of holy text written on it.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234212,"modifiedTime":1671220971097,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"jccbeBIfLrqEZnDP","name":"Simulacrum","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":12,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell","consumed":true,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234213,"modifiedTime":1671220971101,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"jccbeBIfLrqEZnDP","name":"Simulacrum","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":12,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell","consumed":true,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234213,"modifiedTime":1674761636359,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"jhhT9PsHy5A7EojO","name":"Resurrection","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A diamond worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234213,"modifiedTime":1671220971105,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"jmfu8zj4zjjzUbeh","name":"Prismatic Wall","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a Sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the Duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.

The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become Blinded for 1 minute.

The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the Duration of the spell. An Antimagic Field has no effect on the wall, and Dispel Magic works only against the violet layer.

\n
    \n
  1. Red. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical Ranged Attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.
  2. \n
  3. Orange. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical Ranged Attacks can't pass through the wall. The layer is destroyed by a strong wind.
  4. \n
  5. Yellow. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.
  6. \n
  7. Green. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
  8. \n
  9. Blue. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.
  10. \n
  11. Indigo. On a failed save, the creature is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind.\n
      \n
    • While this layer is in place, Spells can't be cast through the wall. The layer is destroyed by bright light shed by a Daylight spell or a similar spell of equal or higher level.
    • \n
    \n
  12. \n
  13. Violet. On a failed save, the creature is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a Dispel Magic spell or a similar spell of equal or higher level that can end Spells and magical Effects.
  14. \n
","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":90,"width":null,"units":"ft","type":"wall"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/light/beams-rays-orange-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234214,"modifiedTime":1671220971112,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"kSPRpeIx3w3nihrF","name":"Dream","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take Actions or move.

If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. The messenger can also shape The Environment of the dream, creating landscapes, Objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.

You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the Duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.

If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234214,"modifiedTime":1671220971117,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -276,7 +276,7 @@ {"_id":"oIzA2MEHwxhtQneU","name":"Minor Illusion","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234224,"modifiedTime":1671220971236,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"ohqAIBg6de989CIo","name":"Animal Shapes","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.

The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-large-teal-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234225,"modifiedTime":1671220971243,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"oyE5nVppa5mde5gT","name":"Animate Dead","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234225,"modifiedTime":1671220971248,"lastModifiedBy":"dnd5ebuilder0000"}} -{"name":"Glyph of Warding","type":"spell","img":"icons/magic/symbols/runes-star-orange-purple.webp","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose explosive runes or a spell glyph.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Incense and powdered diamond worth at least 200gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"sort":0,"flags":{},"_id":"pB7XVYwdGNcUG935","folder":null,"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234226,"modifiedTime":1671220971253,"lastModifiedBy":"dnd5ebuilder0000"}} +{"name":"Glyph of Warding","type":"spell","img":"icons/magic/symbols/runes-star-orange-purple.webp","system":{"description":{"value":"

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.

You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose explosive runes or a spell glyph.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"dstr"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Incense and powdered diamond worth at least 200gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"sort":0,"flags":{},"_id":"pB7XVYwdGNcUG935","folder":null,"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234226,"modifiedTime":1674761642481,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"pO4zGe5LmFIYqJiL","name":"Bestow Curse","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:

\n\n

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234226,"modifiedTime":1671220971284,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"pRMvmknwLf2tdMTj","name":"Pass without Trace","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234227,"modifiedTime":1671220971291,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"pV04y1iXoWiom6bp","name":"Incendiary Cloud","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius Sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/air/fog-gas-smoke-swirling-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234228,"modifiedTime":1671220971296,"lastModifiedBy":"dnd5ebuilder0000"}} @@ -301,7 +301,7 @@ {"_id":"wXzkqpeFP8eWgJzK","name":"Antilife Shell","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234237,"modifiedTime":1671220971397,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"wpx42mtoZ5BmXRs1","name":"Phantom Steed","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234238,"modifiedTime":1671220971403,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"wqfAVANuQonNBgnL","name":"Misty Step","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234238,"modifiedTime":1671220971408,"lastModifiedBy":"dnd5ebuilder0000"}} -{"_id":"wvLbtemkH8gyBpdc","name":"Sequester","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the Duration. When you cast the spell and touch the target, it becomes Invisible and can't be targeted by divination spells or perceived through Scrying sensors created by Divination Spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include \"after 1,000 years\" or \"when the Tarrasque awakens.\" This spell also ends if the target takes any damage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes","consumed":true,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234239,"modifiedTime":1671220971413,"lastModifiedBy":"dnd5ebuilder0000"}} +{"_id":"wvLbtemkH8gyBpdc","name":"Sequester","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the Duration. When you cast the spell and touch the target, it becomes Invisible and can't be targeted by divination spells or perceived through Scrying sensors created by Divination Spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include \"after 1,000 years\" or \"when the Tarrasque awakens.\" This spell also ends if the target takes any damage.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"disp"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes","consumed":true,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.2.0","coreVersion":"10.291","createdTime":1661787234239,"modifiedTime":1674761629775,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"x5JNBSyIBBZsjcGT","name":"Earthquake","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create a seismic disturbance at a point on the ground that you can see within range. For the Duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's Concentration is broken.

When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.

This spell can have additional Effects depending on the terrain in the area, as determined by the DM.

Fissures. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.

A fissure that opens beneath a structure causes it to automatically collapse (see below).

Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 Hit Points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the Nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"radius"},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":8,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A pinch of dirt, a piece of rock, and a lump of clay","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/earth/projectile-spiked-stone-boulder-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234239,"modifiedTime":1671220971418,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"xNM9CzQQr2CieM4B","name":"Demiplane","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.

Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234240,"modifiedTime":1671220971422,"lastModifiedBy":"dnd5ebuilder0000"}} {"_id":"xmDBqZhRVrtLP8h2","name":"Protection from Evil and Good","ownership":{"default":0},"type":"spell","system":{"description":{"value":"

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"sort":0,"flags":{},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.0","coreVersion":"10.291","createdTime":1661787234240,"modifiedTime":1671220971426,"lastModifiedBy":"dnd5ebuilder0000"}} diff --git a/packs/src/spells/level-2/arcane-lock.json b/packs/src/spells/level-2/arcane-lock.json index f7eba65b46..d008261b34 100644 --- a/packs/src/spells/level-2/arcane-lock.json +++ b/packs/src/spells/level-2/arcane-lock.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234081, - "modifiedTime": 1671220968808, + "modifiedTime": 1674761851303, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-2/continual-flame.json b/packs/src/spells/level-2/continual-flame.json index e2b535ac49..b1e4345583 100644 --- a/packs/src/spells/level-2/continual-flame.json +++ b/packs/src/spells/level-2/continual-flame.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234126, - "modifiedTime": 1671220969782, + "modifiedTime": 1674761578009, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-2/magic-mouth.json b/packs/src/spells/level-2/magic-mouth.json index c53a22576f..715f3d6de2 100644 --- a/packs/src/spells/level-2/magic-mouth.json +++ b/packs/src/spells/level-2/magic-mouth.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234078, - "modifiedTime": 1671220968769, + "modifiedTime": 1674761617008, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-3/glyph-of-warding.json b/packs/src/spells/level-3/glyph-of-warding.json index 607a89fc73..a1762428ed 100644 --- a/packs/src/spells/level-3/glyph-of-warding.json +++ b/packs/src/spells/level-3/glyph-of-warding.json @@ -16,7 +16,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "dstr" }, "cover": null, "target": { @@ -98,10 +98,10 @@ }, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234226, - "modifiedTime": 1671220971253, + "modifiedTime": 1674761642481, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-5/hallow.json b/packs/src/spells/level-5/hallow.json index 3f3e1f78c3..0e3d1bb375 100644 --- a/packs/src/spells/level-5/hallow.json +++ b/packs/src/spells/level-5/hallow.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234140, - "modifiedTime": 1671220969981, + "modifiedTime": 1674761585826, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-6/instant-summons.json b/packs/src/spells/level-6/instant-summons.json index e2642fcf6d..d7b95b1f9e 100644 --- a/packs/src/spells/level-6/instant-summons.json +++ b/packs/src/spells/level-6/instant-summons.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234142, - "modifiedTime": 1671220969999, + "modifiedTime": 1674761603476, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-6/magic-jar.json b/packs/src/spells/level-6/magic-jar.json index d4a8f59930..ff266815ef 100644 --- a/packs/src/spells/level-6/magic-jar.json +++ b/packs/src/spells/level-6/magic-jar.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234186, - "modifiedTime": 1671220970516, + "modifiedTime": 1674761610507, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-6/programmed-illusion.json b/packs/src/spells/level-6/programmed-illusion.json index d3889c4d8c..25adcd3ee7 100644 --- a/packs/src/spells/level-6/programmed-illusion.json +++ b/packs/src/spells/level-6/programmed-illusion.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234170, - "modifiedTime": 1671220970326, + "modifiedTime": 1674761623008, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-7/sequester.json b/packs/src/spells/level-7/sequester.json index 0cae14c1f2..bcf27492f1 100644 --- a/packs/src/spells/level-7/sequester.json +++ b/packs/src/spells/level-7/sequester.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234239, - "modifiedTime": 1671220971413, + "modifiedTime": 1674761629775, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-7/simulacrum.json b/packs/src/spells/level-7/simulacrum.json index 57a796bc51..8b5eb99838 100644 --- a/packs/src/spells/level-7/simulacrum.json +++ b/packs/src/spells/level-7/simulacrum.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234213, - "modifiedTime": 1671220971101, + "modifiedTime": 1674761636359, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-7/symbol.json b/packs/src/spells/level-7/symbol.json index 877eae1110..fb622f35dc 100644 --- a/packs/src/spells/level-7/symbol.json +++ b/packs/src/spells/level-7/symbol.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "dstr" }, "cover": null, "target": { @@ -98,10 +98,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234090, - "modifiedTime": 1671220968901, + "modifiedTime": 1674761650271, "lastModifiedBy": "dnd5ebuilder0000" } } diff --git a/packs/src/spells/level-9/imprisonment.json b/packs/src/spells/level-9/imprisonment.json index 7a4f76d911..bf032a1ff1 100644 --- a/packs/src/spells/level-9/imprisonment.json +++ b/packs/src/spells/level-9/imprisonment.json @@ -19,7 +19,7 @@ }, "duration": { "value": "", - "units": "perm" + "units": "disp" }, "cover": null, "target": { @@ -93,10 +93,10 @@ "folder": null, "_stats": { "systemId": "dnd5e", - "systemVersion": "2.1.0", + "systemVersion": "2.2.0", "coreVersion": "10.291", "createdTime": 1661787234164, - "modifiedTime": 1671220970278, + "modifiedTime": 1674761596278, "lastModifiedBy": "dnd5ebuilder0000" } }