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about.html
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Artylope</title>
<meta name="description" content="Artylope">
<meta name="author" content="Artylope">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/flexboxgrid/6.3.1/flexboxgrid.css"> -->
<link rel="stylesheet" href="css/index.css">
</head>
<body>
<section id="nav">
<div id="main-nav">
<div class="wrapper">
<a href="index.html"><img src="img/artylope_logo.svg" alt="Artylope" id="logo"></a>
<nav id="main-menu">
<ul>
<li><a href="index.html">Works</a></li>
<li><a href="play.html">Playground</a></li>
<!-- <li><a href="blog.html">Blog</a></li> -->
<li class="active"><a href="about.html">About</a></li>
</ul>
</nav>
<div id="menu-icon" class="">
<span></span>
<span></span>
<span></span>
</div>
</div>
</div>
</section>
<section id="about">
<div class="container">
<div class="content">
<h1>
Hi, I am Yi Xin, a UI/UX designer.</h1>
<p>
I am currently working at GovTech, the government technology agency of Singapore, making citizen-facing products and tools for public officers. Being able to make an impact in people's lives through design is a dream come true for me.
</p>
<p>
As part of the <a href="https://open.gov.sg/">Open Government Products</a> team at GovTech, I had the opportunity to transform the bus industry
with <a href="https://www.beeline.sg/">Beeline</a> and digitise the citizens’ parking journey with <a href="https://www.parking.sg/">Parking.sg</a>. For the past 4 years, I have experienced multiple product cycles and led design for these projects from discovery, user research, prototyping, information architecture, user interface design to charting product strategy, running of test trials, to launch and finally production.
</p>
<img src="img/about_me_running_workshop.png" class="inner">
<h6>Running a team workshop to discuss the future of Beeline, a mobility platform.</h6>
<p>
Before joining the government, I worked on One Upon Light, an award-winning indie monochromatic puzzle game about light and shadows on Sony PS4, done together with the awesome people at SUTD Game Lab. I have also mentored young designers and developers
on design and development practices at the Game Innovation Programme. </p>
<img src="img/about_oul_team.gif"class="inner">
<h6>The One Upon Light Team</h6>
<p>
While it was fun making games, solving real world problems inspires me more. Hence, I left the game industry in 2012 to focus on designing practical applications. My game development background provided me a solid foundation on working across disciplines and and good development practices like prototyping, testing and version control.
</p>
<p>
Outside of designing digital stuff, I enjoy swimming and eating mala hotpot. I also like to spend time with my husband and son. I am also slightly obsessed with mindfulness. Recognising the inner critic and how the brain has 2 major minds - the impulsive monkey mind vs the sensible regulating brain has been an empowering journey.
</p>
<img src="img/about_me_family_too_bright.png" class="inner">
<h6>Too bright for a wefie!</h6>
<a href="files/resume2018.pdf" target="_blank"><button type="button">Download CV</button></a>
</div>
</div>
</section>
<footer>
<div class="container">© 2018 Artylope. Built by Yi Xin. </div>
</footer>
<script type="text/javascript" src="js/nav.js"></script>
</body>
</html>