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wasm-ld: warning: function signature mismatch: _ZNK5godot4Mesh21_surface_get_materialEi
defined as () -> void in extern/godot-cpp/bin/libgodot-cpp.emscripten.release.32.a(mesh.cpp.o)
defined as (i32, i32, i32) -> void in lto.tmp
And in my browser I get a similar error:
Uncaught (in promise) LinkError: imported function 'env.strtoull' signature mismatch
I tried to solve this by specifying -flto/-fno-lto flags everywhere I could and clearing cache but it seems like it had no effect.
Hello. I wonder if it's possible to compile this example for WebAssembly.
Apparently, it's possible to use GDExtension on the web when building with Scons but I struggle to make it work with CMake
I can export my main project for web with Godot but when it loads it says:
I tried to build the example using Emscripten and the following commands:
However, I got the following warning from CMake and it built a static library instead (GDExtensionTemplate.a)
I would appreciate some help
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