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basicplayer.py
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from util import memoize, run_search_function, INFINITY, NEG_INFINITY
from operator import itemgetter
import copy
nodes_expanded = 0
def basic_evaluate(board):
"""
The original focused-evaluate function from the lab.
The original is kept because the lab expects the code in the lab to be modified.
"""
if board.is_game_over():
# If the game has been won, we know that it must have been
# won or ended by the previous move.
# The previous move was made by our opponent.
# Therefore, we can't have won, so return -1000.
# (note that this causes a tie to be treated like a loss)
score = -1000
else:
score = board.longest_chain(board.get_current_player_id()) * 10
# Prefer having your pieces in the center of the board.
for row in range(6):
for col in range(7):
if board.get_cell(row, col) == board.get_current_player_id():
score -= abs(3-col)
elif board.get_cell(row, col) == board.get_other_player_id():
score += abs(3-col)
return score
def get_all_next_moves(board):
""" Return a generator of all moves that the current player could take from this position """
from connectfour import InvalidMoveException
for i in xrange(board.board_width):
try:
yield (i, board.do_move(i))
except InvalidMoveException:
pass
def is_terminal(depth, board):
"""
Generic terminal state check, true when maximum depth is reached or
the game has ended.
"""
return depth <= 0 or board.is_game_over()
def get_diff_in_boards(old_board, new_board):
"""
:param old_board: The old board state
:param new_board: The new board wherein one move is more compared to the old board
:return: The mismatched column
"""
for i in range(6):
for j in range(7):
if old_board.get_cell(i,j) != new_board.get_cell(i,j):
return j
def get_best_minimax_board(board, depth, is_max, eval_fn = basic_evaluate,
get_next_moves_fn = get_all_next_moves,
is_terminal_fn = is_terminal,
verbose = True):
"""
:param board: the ConnectFourBoard instance to evaluate
:param depth: the depth of the search tree (measured in maximum distance from a leaf to the root)
:param is_max: maximizing player
:param eval_fn:
:param get_next_moves_fn:
:param is_terminal_fn:
:param verbose:
:return: (Evaluated value of the board, The board)
"""
global nodes_expanded
if is_terminal_fn(depth, board):
# Return the evaluate function of the board and the board
return (eval_fn(board),board)
scores = []
children = get_next_moves_fn(board)
if is_max:
for child in children:
nodes_expanded = nodes_expanded + 1
scores.append(get_best_minimax_board(child[1], depth-1, False))
return max(scores,key=itemgetter(0))
else:
for child in children:
nodes_expanded = nodes_expanded + 1
scores.append(get_best_minimax_board(child[1], depth-1, True))
return min(scores,key=itemgetter(0))
def minimax(board, depth, eval_fn = basic_evaluate,
get_next_moves_fn = get_all_next_moves,
is_terminal_fn = is_terminal,
verbose = True):
"""
Do a minimax search to the specified depth on the specified board.
board -- the ConnectFourBoard instance to evaluate
depth -- the depth of the search tree (measured in maximum distance from a leaf to the root)
eval_fn -- (optional) the evaluation function to use to give a value to a leaf of the tree see "focused_evaluate" in the lab for an example
Returns an integer, the column number of the column that the search determines you should add a token to
"""
(score, new_board) = get_best_minimax_board(board, depth, True, eval_fn)
return get_diff_in_boards(board, new_board)
# raise NotImplementedError
def rand_select(board):
"""
Pick a column by random
"""
import random
moves = [move for move, new_board in get_all_next_moves(board)]
return moves[random.randint(0, len(moves) - 1)]
def new_evaluate(board):
"""
:param board: The game board
:return: Difference of wins of X and wins of O in given board state.
"""
winsO = 0 # Wins for Opponent
winsX = 0 # Wins for Me
for j in range(0,7):
# Gets the top most element of the column.
i = get_top(board, j)
# Empty column
if i == 6:
# Count wins for elements in the column left to current column.
if(j-1 >= 0):
t = get_top(board, j-1)
b = 5
while(b >= t):
if(board.get_cell(b, j-1) == 2):
winsO = winsO + wins_left(board, copy.deepcopy(b), copy.deepcopy(j-1), 2) + \
wins_left_diagonal(board, copy.deepcopy(b), copy.deepcopy(j-1), 2) + \
wins_straight(board, copy.deepcopy(b), copy.deepcopy(j-1), 2) + \
wins_right_diagonal(board, copy.deepcopy(b), copy.deepcopy(j-1), 2) + \
wins_right(board, copy.deepcopy(b), copy.deepcopy(j-1), 2)
else:
winsX = winsX + wins_left(board, copy.deepcopy(b), copy.deepcopy(j-1), 1) + \
wins_left_diagonal(board, copy.deepcopy(b), copy.deepcopy(j-1), 1) + \
wins_straight(board, copy.deepcopy(b), copy.deepcopy(j-1), 1) + \
wins_right_diagonal(board, copy.deepcopy(b), copy.deepcopy(j-1), 1) + \
wins_right(board, copy.deepcopy(b), copy.deepcopy(j-1), 1)
b -= 1
# Count wins for elements in the column right to current column.
if(j+1 <= 6):
t = get_top(board, j+1)
b = 5
while(b >= t):
if(board.get_cell(b, j+1) == 2):
winsO = winsO + wins_left(board, copy.deepcopy(b), copy.deepcopy(j+1), 2) + \
wins_left_diagonal(board, copy.deepcopy(b), copy.deepcopy(j+1), 2) + \
wins_straight(board, copy.deepcopy(b), copy.deepcopy(j+1), 2) + \
wins_right_diagonal(board, copy.deepcopy(b), copy.deepcopy(j+1),2) + \
wins_right(board, copy.deepcopy(b), copy.deepcopy(j+1), 2)
else:
winsX = winsX + wins_left(board, copy.deepcopy(b), copy.deepcopy(j+1), 1) + \
wins_left_diagonal(board, copy.deepcopy(b), copy.deepcopy(j+1), 1) + \
wins_straight(board, copy.deepcopy(b), copy.deepcopy(j+1), 1) + \
wins_right_diagonal(board, copy.deepcopy(b), copy.deepcopy(j+1), 1) + \
wins_right(board, copy.deepcopy(b), copy.deepcopy(j+1), 1)
b = b - 1
# If top most element in the column is 'O'
elif board.get_cell(i, j) == 2:
winsO = winsO + wins_left(board, copy.deepcopy(i), copy.deepcopy(j), 2) + \
wins_left_diagonal(board, copy.deepcopy(i), copy.deepcopy(j), 2) + \
wins_straight(board, copy.deepcopy(i), copy.deepcopy(j), 2) + \
wins_right_diagonal(board, copy.deepcopy(i), copy.deepcopy(j), 2) + \
wins_right(board, copy.deepcopy(i), copy.deepcopy(j), 2)
# Else if top most element in the column is 'X'
else:
winsX = winsX + wins_left(board, copy.deepcopy(i), copy.deepcopy(j), 1) + \
wins_left_diagonal(board, copy.deepcopy(i), copy.deepcopy(j), 1) + \
wins_straight(board, copy.deepcopy(i), copy.deepcopy(j), 1) + \
wins_right_diagonal(board, copy.deepcopy(i), copy.deepcopy(j), 1) + \
wins_right(board, copy.deepcopy(i), copy.deepcopy(j), 1)
return (winsX - winsO)
def get_top(board, j):
"""
:param board: Game board
:param j:
:return: Index of top most element in the column, 6 if there are no elements in column
"""
t = 6
while(t > 0):
if board.get_cell(t-1, j) == 0:
break
t -= 1
return t
def wins_left(board, i, j, c):
"""
Calculates if there is a win towards left from the current index
:param board: Game board
:param i: row
:param j: col
:param c: integer to denote current player
:return: 1000 if current player has won, 1 if there is a possible win, 0 otherwise
"""
count = 1
empty = 1
k = board.get_k_value()
if(((j+1) <= 6) and (board.get_cell(i, j+1) == c) and (get_top(board, j+1) == i)):
return 0
while(j >= 1 and (board.get_cell(i, j-1) == c)):
count = count + 1
j -= 1
if(count >= k):
return 1000
while(j >= 0 and ((board.get_cell(i, j) == 0) or (board.get_cell(i, j) == c))):
empty = empty + 1
j -= 1
if empty >= k:
return 1
return 0
def wins_left_diagonal(board, i, j, c):
"""
Calculates if there is a win towards left dagonal from the current index
:param board: Game board
:param i: row
:param j: col
:param c: integer to denote current player
:return: 1000 if current player has won, 1 if there is a possible win, 0 otherwise
"""
count = 1
empty = 1
temp1 = i
temp2 = j
k = board.get_k_value()
if((i>=1) and (j>=1) and (board.get_cell(i-1, j-1) == c) and get_top(board, j-1) == i-1):
return 0
i += 1
j += 1
while((j <= 6) and (i <= 5) and (board.get_cell(i, j) == c)):
count = count + 1
i += 1
j += 1
if(count >= k):
return 1000
i = temp1
j = temp2
i -= 1
j -= 1
while((j >= 0) and (i >= 0) and ((board.get_cell(i, j) == 0) or (board.get_cell(i, j) == c))):
empty = empty + 1
i = i - 1
j = j - 1
if(empty >= k):
return 1
i = temp1
j = temp2
i = i + 1
j = j + 1
while((j <= 6) and (i <= 5) and ((board.get_cell(i, j) == 0) or board.get_cell(i, j) == c)):
empty = empty + 1
i = i + 1
j = j + 1
if(empty >= k):
return 1
return 0
def wins_straight(board, i, j, c):
"""
Calculates if there is a win upwards from the current index
:param board: Game board
:param i: row
:param j: col
:param c: integer to denote current player
:return: 1000 if current player has won, 1 if there is a possible win, 0 otherwise
"""
count = 1
empty = 1
temp = i
k = board.get_k_value()
while(i <= 4 and board.get_cell(i+1, j) == c):
count = count + 1
i = i + 1
if(count >= k):
return 1000
i = temp
i = i - 1
while(i >= 0 and board.get_cell(i, j) == 0):
empty = empty + 1
i = i - 1
if((count + empty) >= k):
return 1
return 0
def wins_right_diagonal(board, i, j, c):
"""
Calculates if there is a win towards right diagonal from the current index
:param board: Game board
:param i: row
:param j: col
:param c: integer to denote current player
:return: 1000 if current player has won, 1 if there is a possible win, 0 otherwise
"""
count = 1
empty = 1
temp1 = i
temp2 = j
k = board.get_k_value()
if((i >= 1) and (j <= 5) and (board.get_cell(i-1, j+1) == c) and (get_top(board, j+1) == i-1)):
return 0
i = i + 1
j = j - 1
while((j >= 0) and (i <= 5) and board.get_cell(i, j) == c):
count = count + 1
i += 1
j -= 1
if(count >= k):
return 1000
i = temp1
j = temp2
i -= 1
j += 1
while((j <= 6) and (i >= 0) and ((board.get_cell(i, j) == 0) or (board.get_cell(i, j) == c))):
empty += 1
i = i - 1
j = j + 1
if(empty >= k):
return 1
i = temp1
j = temp2
i += 1
j -= 1
while((j >= 0) and (i <= 5) and ((board.get_cell(i, j) == 0) or board.get_cell(i, j) == c)):
empty += 1
i = i + 1
j = j - 1
if(empty >= k):
return 1
return 0
def wins_right(board, i, j, c):
"""
Calculates if there is a win towards right from the current index
:param board: Game board
:param i: row
:param j: col
:param c: integer to denote current player
:return: 1000 if current player has won, 1 if there is a possible win, 0 otherwise
"""
count = 1
empty = 1
temp = j
k = board.get_k_value()
if(((j+1) <= 6) and board.get_cell(i, j+1) == c and get_top(board, j+1) == i):
return 0
while(j >= 1 and (board.get_cell(i, j-1) == c)):
count = count + 1
j -= 1
if(count >= k):
return 1000
j = temp
j += 1
while j <= 6 and ((board.get_cell(i, j) == 0) or (board.get_cell(i, j) == c)):
empty += 1
j += 1
if empty >= k:
return 1
return 0
random_player = lambda board: rand_select(board)
basic_player = lambda board: minimax(board, depth=4, eval_fn=basic_evaluate)
new_player = lambda board: minimax(board, depth=4, eval_fn=new_evaluate)
progressive_deepening_player = lambda board: run_search_function(board, search_fn=minimax, eval_fn=basic_evaluate)