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Hello Vincent, The guiding principle for ARTS 3 design is that it should be easier to do things that are simple without losing out on more complicated physics. In ARTS 2, we have a much more rigid system. Of course, this puts quite some work on us to provide clean examples for how you do both the simple, and the difficult, calculations :) There are going to be major changes throughout ARTS going from version 2 to version 3. To list some:
There's probably a lot more but those are a few. |
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We will probably not be available on PyPI again. ARTS is mainly a C++ software with python bindings. This fits much better into the managed environments of miniforge3. You can still easily install ARTS without compiling it yourself if you have miniforge3 via ARTS 2.6:
ARTS 3-dev:
I think they are supposed to be mutually exclusive by dependencies design, but they are anyways mutually exclusive by the fact both yields "import pyarts" and nothing else. If you build ARTS 3 manually, the same method as for ARTS 2.6 can be used via "pip" to install it in your python environment. Obligatory warning: ARTS 3 is under heavy development. Do not expect anything to work or be documented yet as even the glue it provides is still in flux. It works only under managed situations (like we use it to teach our students) and not in scientific settings (because you will not be able to trace results back to a proper software version). |
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Hello! At this point, can you share some information about the major changes you are making for ARTS v3?
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