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Node.cpp
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#include <iostream>
#include <climits>
#include <sstream>
#include "Node.h"
using namespace std;
thread::id tid;
void Node::setNeighbours(vector<Item> v) {
_neighbours = v;
}
void Node::start() {
_thread = thread(&Node::_threadListener, this);
}
void Node::_threadListener() {
// For now just print some information and exit.
cout << getID() << " Hello! " << endl;
Message curMessage;
_state = SLEEPING;
while (1) {
unique_lock<mutex> locker(_mq._mutex);
cout << getID() << " checking queue" << endl;
// Check queue if there is any message.
bool isEmpty = _mq._queue.empty();
if (!isEmpty) {
curMessage = _mq._queue.front();
_mq._queue.pop();
} else {
cout << getID() << " Waiting " << endl;
_mq._cv.wait(locker);
// Someone will notify us and then we will check the queue.
if (!_mq._queue.empty()) {
curMessage = _mq._queue.front();
_mq._queue.pop();
}
}
locker.unlock() ;
cout << getID() << "starting procedure " << endl;
// By this point we have a message and we need to process it.
_processMessage(curMessage);
// TODO Add a death message.
}
}
vector<Item>::iterator Node::_minimumWeightNode() {
int minWeight = INT_MAX;
vector<Item>::iterator result;
for (vector<Item>::iterator it = _neighbours.begin();
it != _neighbours.end(); it++) {
int wt = (Item(*it))._edge->getWeight();
if (wt < minWeight) {
minWeight = wt;
result = it;
}
}
cout << getID() << "min wt edge is -> " << ((Item )*result)._node->getID() << " wt: " << minWeight << endl;
return result;
}
Edge * Node::_findEdgeForNode(Node *n) {
for (vector<Item>::iterator it = _neighbours.begin();
it != _neighbours.end(); it++) {
Node *node = (Item(*it))._node;
if (n == node) {
return (Item (*it))._edge;
}
}
return NULL;
}
Node* Node::_findNodeForEdge(Edge *e) {
for (vector<Item>::iterator it = _neighbours.begin();
it != _neighbours.end(); it++) {
Edge *edge= (Item(*it))._edge;
if (e == edge) {
return (Item (*it))._node;
}
}
return NULL;
}
void Node::_processMessage(Message m) {
// Decode the message.
// Call the appropriate handler.
// WakeUP message;
if (m._code == WAKEUP) {
cout << getID() << " received wake up call " << endl;
_wakeUp();
}
else if (m._code == PRINT) {
cout << getID() << " received print call " << endl;
_printAndPerculate();
}
else if (m._code == CONNECT) {
_connect(&m);
}
else if (m._code == INITIATE) {
_initiate(&m);
}
else if (m._code == TEST) {
_test(&m);
}
else if (m._code == REPORT) {
_report(&m);
}
else if (m._code == ACCEPT) {
_accept(&m);
}
else if (m._code == REJECT) {
_reject(&m);
}
else if (m._code == CHANGECORE) {
_changeCore(&m);
}
else {
cout << " received invalid request " << endl;
}
}
void Node::_printAndPerculate() {
tid = this_thread::get_id();
cout << "Thread " << tid << " up for node " << getID() << endl;
// When someonenotifies us, just print the edges.
printEdges();
cout << "Ending .... thread " << tid << " for node " << getID() << endl;
_state = FIND;
// add message to the neighbours too.
for (vector<Item>::iterator it = _neighbours.begin(); it != _neighbours.end(); it++) {
Node * n = (Item(*it))._node;
if (n -> getState() == SLEEPING) {
Message *m = new Message();
m -> createPrintRequest();
n->addMessage(m);
}
}
}
void Node::_connect(Message *m) {
stringstream ss;
ss.str(m->_msg);
int level;
ss >> level;
cout << getID() << " received connect call, param:" << level << endl;
// If I am sleeping, I need to wake the fuck up, it's 2014 already.
if (_state == SLEEPING) {
cout << " Trying to wake up " << getID() << endl;
_wakeUp();
}
Node *sender = m -> sender;
Edge *e = _findEdgeForNode(sender);
if (level < _levelNumber) {
// Mark this edge as BRANCH
e -> setState(BRANCH);
// Send initiate request.
Message *msg = new Message();
msg -> createInitiateRequest(_levelNumber, _fragmentName, _state, this);
sender -> addMessage(msg);
if (getState() == FIND)
_findCount++;
} else if (e -> getState() == BASIC){
// Move message to end of queue.
unique_lock<mutex> lock(_mq._mutex);
Message front = _mq._queue.front();
_mq._queue.pop();
_mq._queue.push(front);
}
else {
// Send initiate requests.
Message *msg = new Message();
cout << getID() << " Sending Initiate to " << sender->getID()
<< " param: " << _levelNumber + 1 << " " << e -> getWeight() << " " << FIND << endl;
msg -> createInitiateRequest(_levelNumber + 1, e -> getWeight(), FIND, this);
sender -> addMessage(msg);
}
}
void Node::_initiate(Message *msg) {
Node *sender = msg -> sender;
stringstream ss;
int level, fragName, state;
ss.str(msg -> _msg);
ss >> level >> fragName >> state;
cout << getID() << " received initiate " << sender -> getID()
<< " param: " << level << " " << fragName << " " << state << " " << msg->_msg << endl;
_levelNumber = level;
_fragmentName = fragName;
_state = state;
Edge *e = _findEdgeForNode(sender);
_inBranch = e;
_bestEdge = NULL;
_bestWeight = INT_MAX;
for (vector<Item>::iterator it = _neighbours.begin();
it != _neighbours.end(); it++) {
Edge *edge = (Item(*it))._edge;
Node *node = _findNodeForEdge(edge);
cout << "Node is " << node->getID() << endl;
if (node != sender && edge -> getState() == BRANCH) {
// Send initiate requests.
Message *msg = new Message();
cout << getID() << " BRANCH Sending Initiate to " << sender->getID()
<< " param: " << level << " " << fragName << " " << state << endl;
msg -> createInitiateRequest(level, fragName, state, this);
node -> addMessage(msg);
if (state == FIND) {
_findCount++;
}
}
}
if (_state == FIND) {
cout << getID() << " Executing test" << endl;
_procedureTest();
}
}
void Node::_procedureTest() {
Edge *minEdge = NULL;
Node *minNode = NULL;
int minWeight;
for (vector<Item>::iterator it = _neighbours.begin();
it != _neighbours.end(); it++) {
Edge *edge = (Item(*it))._edge;
Node *node = (Item(*it))._node;
if (edge -> getState() == BASIC && edge -> getWeight() < minWeight) {
minEdge = edge;
minNode = node;
minWeight = edge -> getWeight();
}
}
if (minEdge != NULL && minNode != NULL) {
_testEdge = minEdge;
// Send test message on edge.
Message *msg = new Message();
cout << getID() << " Sending Test to " << minNode ->getID()
<< " param: " << _levelNumber << " " << _fragmentName << endl;
msg -> createTestRequest(_levelNumber, _fragmentName, this);
minNode -> addMessage(msg);
}
else {
_testEdge = NULL;
_procedureReport();
}
}
void Node::_procedureReport() {
if (_findCount == 0 && _testEdge == NULL) {
_state = FOUND;
// Send report on the inbranch.
Node *rec = _findNodeForEdge(_inBranch);
Message *msg = new Message();
msg -> createReportRequest(_bestWeight, this);
rec -> addMessage(msg);
}
}
void Node::_test(Message *m) {
stringstream ss;
ss.str(m -> _msg);
int level, fragName;
ss >> level >> fragName;
Node *sender = m -> sender;
cout << getID() << " recieved test " << sender -> getID() << " param: "
<< level << " " << fragName << " " << m -> _msg << endl;
// If I am sleeping, I need to wake the fuck up, it's 2014 already.
if (_state == SLEEPING) {
cout << " Trying to wake up " << getID() << endl;
_wakeUp();
}
if (_levelNumber < level) {
// Move message to end of queue.
unique_lock<mutex> lock(_mq._mutex);
Message front = _mq._queue.front();
_mq._queue.pop();
_mq._queue.push(front);
} else if (fragName != _fragmentName) {
// Send accept.
cout << getID() << " sending accept to " << sender -> getID() << endl;
Message *msg = new Message();
msg -> createAcceptRequest(this);
sender -> addMessage(msg);
} else {
Edge *edge = _findEdgeForNode(sender);
if (edge -> getState() == BASIC) {
edge -> setState(REJECTED);
}
if (_testEdge != edge) {
// Sending reject on this edge;
cout << getID() << "sending reject to " << sender -> getID() << endl;
Message *rejectMsg = new Message();
rejectMsg -> createRejectRequest(this);
sender -> addMessage(rejectMsg);
} else {
cout << getID() << " _test: Executing test" << endl;
_procedureTest();
}
}
}
void Node::_report(Message *msg) {
Node *sender = msg -> sender;
Edge *e = _findEdgeForNode(sender);
stringstream ss;
int weight;
ss.str(msg -> _msg);
ss >> weight;
cout << getID() << " received report request " << sender -> getID() <<
" param " << weight << " " << msg -> _msg << endl;
if (e != _inBranch) {
_findCount--;
if (weight < _bestWeight) {
_bestWeight = weight;
_bestEdge = e;
}
_procedureReport();
}
else if (_state == FIND) {
// Move message to end of queue.
unique_lock<mutex> lock(_mq._mutex);
Message front = _mq._queue.front();
_mq._queue.pop();
_mq._queue.push(front);
}
else if (weight > _bestWeight) {
_procedureChangeCore();
}
else if (weight == _bestWeight && weight == INT_MAX) {
cout << "FUCK" << endl;
cout << "FUUUUUUUUUUUUUUCCCCCCCCCCCCCKKKKKKKKKKK" << endl;
// TODO add a better termination condition.
}
}
void Node::_procedureChangeCore() {
Node *node = _findNodeForEdge(_bestEdge);
if (_bestEdge -> getState() == BRANCH) {
// Send change core on bestEdge
Message *msg = new Message();
msg -> createChangeCoreRequest(this);
node -> addMessage(msg);
}
else {
// Send connect on best edge;
Message *connectMsg = new Message();
connectMsg -> createConnectRequest(_levelNumber, this);
node -> addMessage(connectMsg);
_bestEdge -> setState(BRANCH);
}
}
void Node::_changeCore(Message *msg) {
_procedureChangeCore();
}
void Node::_accept(Message *msg) {
Node *sender = msg -> sender;
_testEdge = NULL;
Edge *e = _findEdgeForNode(sender);
if (e -> getWeight() < _bestWeight) {
_bestWeight = e -> getWeight();
_bestEdge = e;
}
_procedureReport();
}
void Node::_reject(Message *msg) {
Node *sender = msg -> sender;
Edge *e = _findEdgeForNode(sender);
if (e -> getState() == BASIC) {
e -> setState(REJECTED);
}
_procedureTest();
}
void Node::addMessage(Message *msg) {
unique_lock<mutex> lock(_mq._mutex);
// Add message to the queue.
// Need a copy constructor.
// TODO check if this is working fine.
Message m;
if (msg != NULL) {
m = *msg;
}
cout << "Message is " << m._code << " " << m._msg << endl;
_mq._queue.push(m);
//notify all wiating on this. Essentially there will be only one guy waiting
//on this.
cout << "notifying " << getID() << endl;
_mq._cv.notify_all();
cout << getID() << "notified " << endl;
}
void Node::_printList(vector<Item> v) {
for (vector<Item>::iterator it = v.begin(); it != v.end(); it++) {
Item item = *it;
cout << getID() << " -> " << item._node->getID() << ":" << item._node << "\t"
<< item._edge->getWeight() << ":" << item._edge << endl;
}
}
void Node::_wakeUp() {
vector<Item>::iterator minNodeIterator = _minimumWeightNode();
Node *minNode = (*minNodeIterator)._node;
Edge *minEdge = (*minNodeIterator)._edge;
// Mark the connecting branch as BRANCH.
minEdge->setState(BRANCH);
_levelNumber = 0;
_state = FOUND;
_findCount = 0;
// Send connect request to minNode.
Message *msg = new Message();
msg -> createConnectRequest(_levelNumber, this);
cout << getID() << ": Sending connect request to " << minNode -> getID() <<
" Level: " << _levelNumber << endl;
minNode->addMessage(msg);
}
void Node::printEdges() {
_printList(_neighbours);
}
Node::~Node() {
cout << "Thou shall wait" << endl;
// We need to gracefully exit.
// Although all the output will be shown by the root node, but still our
// main program will wait for all the spawned threads
_thread.join();
}