diff --git a/BossMod/AI/AIManager.cs b/BossMod/AI/AIManager.cs index 765990d439..2b6b62e1c3 100644 --- a/BossMod/AI/AIManager.cs +++ b/BossMod/AI/AIManager.cs @@ -108,6 +108,7 @@ private void SwitchToIdle() _masterSlot = PartyState.PlayerSlot; _controller.Clear(); + _autorot.Hints.ForceMovementIn = float.MaxValue; } private void SwitchToFollow(int masterSlot) diff --git a/BossMod/BossModule/AIHints.cs b/BossMod/BossModule/AIHints.cs index fb190dc3f9..55f235d943 100644 --- a/BossMod/BossModule/AIHints.cs +++ b/BossMod/BossModule/AIHints.cs @@ -68,7 +68,6 @@ public class Enemy(Actor actor, bool shouldBeTanked) // clear all stored data public void Clear() { - ForceMovementIn = float.MaxValue; Center = default; Bounds = DefaultBounds; PotentialTargets.Clear();