diff --git a/BossMod/Modules/Stormblood/Dungeon/D01SirensongSea/D013Lorelei.cs b/BossMod/Modules/Stormblood/Dungeon/D01SirensongSea/D013Lorelei.cs index 8525761678..42e7f2c444 100644 --- a/BossMod/Modules/Stormblood/Dungeon/D01SirensongSea/D013Lorelei.cs +++ b/BossMod/Modules/Stormblood/Dungeon/D01SirensongSea/D013Lorelei.cs @@ -18,20 +18,20 @@ public enum OID : uint public enum AID : uint { VoidWater = 8040, - Spell_IllWill = 8035, // Boss->player, no cast, single-target - _Ability_VirginTears = 8041, // Boss->self, 3.0s cast, single-target - _Ability_MorbidAdvance = 8037, // Boss->self, 5.0s cast, range 80+R circle - _Weaponskill_HeadButt = 8036, // Boss->player, no cast, single-target - _Spell_SomberMelody = 8039, // Boss->self, 4.0s cast, range 80+R circle - _Ability_MorbidRetreat = 8038, // Boss->self, 5.0s cast, range 80+R circle + IllWill = 8035, // Boss->player, no cast, single-target + VirginTears = 8041, // Boss->self, 3.0s cast, single-target + MorbidAdvance = 8037, // Boss->self, 5.0s cast, range 80+R circle + HeadButt = 8036, // Boss->player, no cast, single-target + SomberMelody = 8039, // Boss->self, 4.0s cast, range 80+R circle + MorbidRetreat = 8038, // Boss->self, 5.0s cast, range 80+R circle } public enum SID : uint { - Gen_ForcedMarchBackwards = 3629, // Boss->player, extra=0x1/0x2 - Gen_ForcedMarchForwards = 1257, // Boss->player, extra=0x1/0x2 - Gen_Bleeding = 320, // none->player, extra=0x0 + ForcedMarchBackwards = 3629, // Boss->player, extra=0x1/0x2 + ForcedMarchForwards = 1257, // Boss->player, extra=0x1/0x2 + Bleeding = 320, // none->player, extra=0x0 } @@ -76,11 +76,11 @@ class Morbid(BossModule module) : GenericForcedMarch(module) { public override void OnCastStarted(Actor caster, ActorCastInfo spell) { - if ((AID)spell.Action.ID == AID._Ability_MorbidAdvance) + if ((AID)spell.Action.ID == AID.MorbidAdvance) { AddForcedMovement(Raid.Player()!, 0.Degrees(), 3, WorldState.FutureTime(spell.RemainingTime)); } - if ((AID)spell.Action.ID == AID._Ability_MorbidRetreat) + if ((AID)spell.Action.ID == AID.MorbidRetreat) { AddForcedMovement(Raid.Player()!, 180.Degrees(), 3, WorldState.FutureTime(spell.RemainingTime)); } @@ -88,7 +88,7 @@ public override void OnCastStarted(Actor caster, ActorCastInfo spell) public override void OnStatusGain(Actor actor, ActorStatus status) { - if ((SID)status.ID is SID.Gen_ForcedMarchBackwards or SID.Gen_ForcedMarchForwards && actor == Raid.Player()) + if ((SID)status.ID is SID.ForcedMarchBackwards or SID.ForcedMarchForwards && actor == Raid.Player()) { State.GetOrAdd(actor.InstanceID).PendingMoves.Clear(); ActivateForcedMovement(Raid.Player()!, status.ExpireAt); @@ -97,7 +97,7 @@ public override void OnStatusGain(Actor actor, ActorStatus status) public override void OnStatusLose(Actor actor, ActorStatus status) { - if ((SID)status.ID is SID.Gen_ForcedMarchBackwards or SID.Gen_ForcedMarchForwards && actor == Raid.Player()) + if ((SID)status.ID is SID.ForcedMarchBackwards or SID.ForcedMarchForwards && actor == Raid.Player()) { DeactivateForcedMovement(Raid.Player()!); }