From cac919d3ca9484e9774e354c60110379c0c8759f Mon Sep 17 00:00:00 2001 From: ace Date: Tue, 4 Feb 2025 09:17:24 -0800 Subject: [PATCH] Regress breaks ar without this condition lmfao --- BossMod/Autorotation/Utility/ClassRPRUtility.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BossMod/Autorotation/Utility/ClassRPRUtility.cs b/BossMod/Autorotation/Utility/ClassRPRUtility.cs index 000d4f9300..b9a171ffff 100644 --- a/BossMod/Autorotation/Utility/ClassRPRUtility.cs +++ b/BossMod/Autorotation/Utility/ClassRPRUtility.cs @@ -48,7 +48,7 @@ public override void Execute(StrategyValues strategy, ref Actor? primaryTarget, var reg = strategy.Option(Track.Regress); var regStrat = strategy.Option(Track.Regress).As(); var zone = World.Actors.FirstOrDefault(x => x.OID == 0x4C3 && x.OwnerID == Player.InstanceID); - if (regStrat != RegressStrategy.None) + if (regStrat != RegressStrategy.None && Player.FindStatus(RPR.SID.Threshold) != null) Hints.ActionsToExecute.Push(ActionID.MakeSpell(RPR.AID.Regress), Player, reg.Priority(), reg.Value.ExpireIn, targetPos: zone!.PosRot.XYZ()); var ing = strategy.Option(Track.Ingress);