From f7dcff26f8db52cd59ee5e4e15011bed4b156c31 Mon Sep 17 00:00:00 2001 From: xanunderscore <149614526+xanunderscore@users.noreply.github.com> Date: Sun, 23 Feb 2025 12:14:26 -0500 Subject: [PATCH] set player target in autopull module --- BossMod/Autorotation/MiscAI/AutoPull.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BossMod/Autorotation/MiscAI/AutoPull.cs b/BossMod/Autorotation/MiscAI/AutoPull.cs index e93f88ad8..32ce1ff7a 100644 --- a/BossMod/Autorotation/MiscAI/AutoPull.cs +++ b/BossMod/Autorotation/MiscAI/AutoPull.cs @@ -38,7 +38,7 @@ public override void Execute(StrategyValues strategy, ref Actor? primaryTarget, if (strategy.Enabled(Track.Hunt) && Bossmods.ActiveModule?.Info?.Category == BossModuleInfo.Category.Hunt && Bossmods.ActiveModule?.PrimaryActor is Actor p && p.InCombat && p.HPRatio < 0.95f) { Hints.SetPriority(p, 0); - primaryTarget = p; + primaryTarget = Hints.ForcedTarget = p; return; } @@ -48,7 +48,7 @@ public override void Execute(StrategyValues strategy, ref Actor? primaryTarget, if (bestEnemy != null) { bestEnemy.Priority = 0; - primaryTarget = bestEnemy.Actor; + primaryTarget = Hints.ForcedTarget = bestEnemy.Actor; } } }