From fadac5c324bde0cdab767adb5e5da111088a635c Mon Sep 17 00:00:00 2001 From: Andrew Gilewsky Date: Mon, 22 Jan 2024 01:08:24 +0000 Subject: [PATCH] Thordan - don't try to predict hiemal storm voidzones, people are moving too much. --- .../Modules/Endwalker/Unreal/Un5Thordan/Intermission3.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/BossMod/Modules/Endwalker/Unreal/Un5Thordan/Intermission3.cs b/BossMod/Modules/Endwalker/Unreal/Un5Thordan/Intermission3.cs index f9595f8f85..969d41153e 100644 --- a/BossMod/Modules/Endwalker/Unreal/Un5Thordan/Intermission3.cs +++ b/BossMod/Modules/Endwalker/Unreal/Un5Thordan/Intermission3.cs @@ -1,5 +1,4 @@ -using System; -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; namespace BossMod.Endwalker.Unreal.Un5Thordan; @@ -21,9 +20,9 @@ public override void OnEventCast(BossModule module, Actor caster, ActorCastEvent } } -class HiemalStormVoidzone : Components.PersistentVoidzoneAtCastTarget +class HiemalStormVoidzone : Components.PersistentVoidzone { - public HiemalStormVoidzone() : base(6, ActionID.MakeSpell(AID.HiemalStormAOE), m => m.Enemies(OID.HiemalStorm).Where(x => x.EventState != 7), 1.5f) { } + public HiemalStormVoidzone() : base(6, m => m.Enemies(OID.HiemalStorm).Where(x => x.EventState != 7)) { } } class SpiralPierce : Components.BaitAwayTethers