diff --git a/vnavmesh/NavmeshManager.cs b/vnavmesh/NavmeshManager.cs index cdfeb93..5081122 100644 --- a/vnavmesh/NavmeshManager.cs +++ b/vnavmesh/NavmeshManager.cs @@ -154,7 +154,7 @@ private unsafe string GetCacheKey(SceneDefinition scene) private void ClearState() { _queryCancelSource?.Cancel(); - _queryCancelSource?.Dispose(); + //_queryCancelSource?.Dispose(); - i don't think it's safe to call dispose at this point... _queryCancelSource = null; OnNavmeshChanged?.Invoke(null, null);