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In Shattrath there are some Shattered Sun Warriors and Marksman npcs that simply stay in their spawn point.
Examples:
Expected Blizzlike Behaviour
From Shattrath some Shattered Sun Warriors and Marksman npcs spawn in various points (I wasn't able to understand when they are supposed to spawn) and follow a path for Quel'Danas portal.
After reach it they use the portal and then respawn in Quel'Danas isle.
To Quel'Danas they follow another path until the translocation orb inside the tower. After using it they despawn.
Source
Official Servers
Steps to reproduce the problem
Go to Shattrath (CC PTR or AC server without progress system).
Some (or all I believe) of the statically spawned Shattered Sun creatures in Shattrath should be pulled into an event with the Anchorite (issue can be found here) and there are some that, like mentioned in this issue, spawn just to run into the Quel'Danas portal.
Current Behaviour
In Shattrath there are some Shattered Sun Warriors and Marksman npcs that simply stay in their spawn point.
Examples:
Expected Blizzlike Behaviour
From Shattrath some Shattered Sun Warriors and Marksman npcs spawn in various points (I wasn't able to understand when they are supposed to spawn) and follow a path for Quel'Danas portal.
After reach it they use the portal and then respawn in Quel'Danas isle.
To Quel'Danas they follow another path until the translocation orb inside the tower. After using it they despawn.
Source
Official Servers
Steps to reproduce the problem
Extra Notes
To Fix this issue a sniff is probably needed.
AC rev. hash/commit
752c687
Operating system
Windows 11
Custom changes or Modules
No response
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