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大世界采用的战斗脚本每进行完一轮后会加个战斗结束识别,这部分会消耗时间,而秘境则是直接进行新一轮输出,这将会导致一些战斗脚本各角色的轴不能够很好的对应,特别是对于e冷却时间过长的角色,会缺少伤害 即一些战斗脚本无法同时兼容大世界和秘境
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